Dragon Age Origins Riordan. Dragon Age Quests in Denerime. Jobs Sergeant Killown

Dragon Age Origins Riordan. Dragon Age Quests in Denerime. Jobs Sergeant Killown

After you collect all the possible allies, Earl Eamon will decide that it is time to convene the assembly of land, and you will go to Denomem with him. Logain and Ser Cautrene, his assistant welcome you in Denerime. After talking with them, go to the Cabinet of Eamon.

Note: Although Earla Palace is theoretically considered your base in deserim, conversations with comrades there will be no more than in any other location. For frank conversations and love conversations, you still need to go to the camp.

Go to the Earla Eamon Cabinet. There you will meet Erlin, Queen Maid Anory. According to Erlin, Anora is a prisoner in the palace of Earla Denerma and fears that the How is going to kill her and dump blame for Earl Eamon. It doesn't matter how you respond to Erlinna's statement - as a result, you will still be entrusted with an honorary mission of salvation anory from captivity.

Save the queen:

Go to the location of the "Palace of Earle Denerim" appeared on your map. Sheil with him is better not to take, because according to the plan you should give out yourself for the Hou soldier, and it will be difficult for the guard. Erlin will wait for you not far from the entrance. The door to the palace is the rally of workers who owe the board, so it will not be able to get inside it. Cut the building, on the way, knocking off from not very numerous guards (they appear from behind, so be careful). When you get closer to the black go, Erlin will distract the guards to give you the opportunity to slip inside.

You can go through the palace in two ways - just to kill everyone there and all or put on a housing soldier's seized Erlina shape and go without a fight. It does not appear in your backpack, but put on during the conversation with Erlina. If you want to remove it, talk to her again.

The first floor you can actually go without any adventures in one exception - in one of the rooms already behind the room with the queen, a meeting of the soldier and the maid is going - if they hurt you, they will raise anxiety. However, they do not notice you automatically when entering the room, and only if you go inside a few steps, so that this can be avoided - just close the door and go further.

Having reached the door to the Queen's room, you will learn that there is a magical protection that you cannot withdraw accessible to you at the moment ways except "persuade" to make it a magician who imposed it. The magician is located in the company Hou, who currently stays in the dungeon of the palace. Go there. Before entering the dungeon, you will find a chest with docks of gray guards, and a little further - Riordan, a gray guard, whom Hou holds (or rather, held) behind bars. Riordan will free himself when the guard will break up on your arrival and confirms that Khow recently proceeded to the dungeon. If you ask Riordan about the documents found, he will tell you about the secret warehouse of gray guards in deserim, but it is not necessary to do exactly at the moment - you can ask him later. After his release, you can find Riordan in the office next to Eamon in Earla Palace.

In the dungeon of Khow, in addition to the Hou itself, you can meet several people who can affect the outcome of the lands assembly: the temple of Irminrik, in the son of the former Earla denerima (he will not be in the dungeon if you play the city elf and killed him in the prologue) and Ovwin, Son Buna Sigurda. If you help them get free, it will bring you extra voices at the meeting. You can also additionally terminate for a bribe of 40 gold - it will not affect his voice at the meeting. (If you are freeing out, it will not approve zevran.)

In addition to them, you can find in the dungeon of Soris. It will not be there only if you play the urban elf and in conversation with the guards you took all the blame on yourself in the prologue. If you are released, then get the approval of Zearan, but, in principle, his liberation does not significantly affect anything.

How himself, accompanied by the security, which includes two mages, will bring a little speech when he sees your delegation - a little more personal if you play a noble person - and then attack you. It is impossible to finish this meeting the world. After you figure it out with Hou and his guard and free all those who decided to free, go back to the first floor to the queen's room.

Anora and Erlin will join you, but at the entrance you will wait for Ser Cowutren with numerous guards. You can surrender to her without a fight, you can attack right away, and you can try to persuade you to miss you, motivating your behavior what you sagged Aner. The last attempt is always doomed to fail, so if you wish to avoid the fight, your only option is to surrender immediately.

Ser Cautrene is considered one of the strongest opponents in the game, but if you immediately retreat in the corridor and one of the side rooms, then you usually follow only it and, perhaps, one or two guards, that much simplifies your task. If during the battle (regardless of whether you won already won Cowutre or not) your group will lose consciousness in full, then in this case you will be considered not dead, and the script will be captured, and the scenario will develop in the same way as if Would you surrender voluntarily.

If Alistair is in your group, then he will captivate with you. The rest will be released, since Cowutre is interested only in gray guards.

Note: If there is walls or fire in your group, they will not approve your decision to surrender.

You give away whether there is no - will not affect the general line of the plot. Cautrene has a good two-handed sword with him, but a little later you will have another opportunity to get it. And the conversations in the Fort of the Dragon are very funny and are worth listening to them.

If you are captured, your next task is to free yourself. This can be done in two ways - escape from the Dragon Fort yourself or wait until your comrades will save you.

Keep in mind that only comrades with high on you location will be quite interested in your destiny to go to your aid.

If you decide to run yourself, then the first thing you need to get out of the chamber. There are many ways to do this - you can share the guard, you can pretend to be sick, you can open the lock yourself if you have an appropriate skill, you can even send it to a knockout through the grid if you have good strength, etc. After that, you can get out of the fort in the usual way - that is, to demolish everything that moves, or ... to retire quietly and imperceptibly - after all, the soldiers, in the end, are not guilty of anything. All your things are in the chest close to your camera. You need to pass past the pairs of guards and Mabari a little further, but after that it is possible to get out of the fort, not shedding blood. To do this, you need to go to the weapon room and put on the uniform of the guards. Like the uniforms of the Hou soldier, it does not appear in your backpack, but dresses the "conversation" - this time with the coach for armor. If you decide to remove them, then go back and "talk" with it again.

As soon as you dress the uniform, all opponents in Fort will cease to be hostile. Now you need to go past the guards from the door that will miss you only if you know the password. You can simply steal a piece of paper with a password with a pocket of one of the guards, chatting in stock, but if your GG is not a master to climb on pockets, that is, another way. He will help you if you have a conviction.

After you wear a uniform, go to the office of the Colonel, who will take you for recruits and tells to find two more guards. It means that the most couple in the warehouse, one of which you can check the password. The guards will explain that you need standard swords that they can not get due to a small tapping with the apartment. Go to the officer weapon room. You can bribe the apartment officer or persuade him to give you the right weapon. Alternatively, you can visit it to a conversation with the guards and convince you that you came to shift - then he will leave and later you can pick up swords without any interference.

After receiving swords, go to the Colonel to the inspection. If he asks that a soldier is needed, respond to "discipline" or "honor". After that, you can leave the fort without interference, since the guards accompanying you know the desired password.

If you decide to wait until you come to the rescue, then in a conversation with Alistair you have to choose who exactly will do it (the list will consist only of comrades who have high approval).

Your saviors can follow the same two ways that you are - to kill everyone and all on our way or try to go through quietly and without too much bloodshed. With the first way, everything is clear, as for the second, so as not to cause suspicions, they will come to two conversations in which they must convince the interlocutor, what are those who are given themselves - a conversation with the guards immediately at the entrance to the fort, conversation with captain Guardians immediately after that. The third conversation with the guardian of Tanne, which protects the door to the dungeon actually, is to make her leave the post so that your savior can slip inside without any problems.

Every time you will have a choice in a conversation, which of two will behave. Each associate can persuade at least one of three interlocutors. Leliana and Zeusman are able to successfully scroll in all three cases. Winn can pass all three conversations in addition to the case if the dog is with it. Alister is able to successfully pass the first two, but not tanna. The dog is able to spend the guards and captain, but he does not have "talk" with Tanne. The walls will not be able to pass the first two conversations, but can force Tanna to leave the post. An exception is the case if his partner is a dog, in this case the walls will be able to pass the first post with the guards. Morrigan is able to force Tanna to leave, but will not be able to bump into the first two cases, if its partner is wine, Leliana or dog. Ogren can pass the first conversation if his partner is Zeevra, walls or dog.

If you can not persuade Tanna to leave her post, that is, another way - a provocation by a shot of one of the ballist, located inside the Big Hall. Shot from the Ballists - and Tanna will run out to find out what is the matter, and you can safely go inside. In the dungeon you will have to fight a few guards and Mabari, since your presence in this part of the fort is not justified, but fortunately, the protection there is not too numerous. After your saviors free you (and Alistair, if he is with you), you can leave the fort - corridors and the halls for some reason will be empty, so you do not have to fight. (Although, if you wish, you can, of course, clean the fort from the soldiers completely).

In any case, the rescue rescue from Fort Dragon or after the battle with Serious Cowutre, go to Earla Eamon's palace and talk with anorya. It will complete the Queen's "Salvation of the Queen" and will give you the following - "Riots in Ehphinza".

Riots in the elvenge:

Actually, what exactly happens in Elfinza - Anora does not know, but she is sure that it is somehow connected with Login. Go there. If you freed Soris from the dungeon of Hou, then he is in the house of Sirion (your father, if the GG is a city elf). Soris will advise you to talk to Shijanney.

Shijanni Ringules not far from the hospital. It will be configured to you a little more friendly if you freed Soris from the Dungeon, but this is, in principle, will not affect anything. If you are the urban elf and you did not accept the offer in the prologue, it will be more than glad to see you.

After a conversation with Shijanni, you need to find out what is happening with elves, which Tevinin magicians are taken under the pretext of quarantine. If your gg - elf (no matter, urban or dolly), then you can pretend to be sick and then you will be taken inside the hospital. The problem is that inside your bluff will reveal and you have to deal with the guards in full solitude. Alternatively, you can bribe the guard by the black entrance so that he missed you inside (or kill it) or provoke the tevinter magician on the attack in a conversation. (If you slipped inside without battle, then you still have to fight them when you leave the hospital).

Inside the hospital you need to take a note from the table, pick up the key that is useful to a little later, and talk to the prisoner elves. The elders of Valendrian among them will not be - he has already managed to take it somewhere before that. Go to a residential building nearby (you can first show the note Shiojanni, but it is optional). There you can bribe the elven tenant to tell you what is happening, but he will not say anything about what you yourself could not guess. Go through the house and go through the back door, opening it the key received in the hospital. In the Alley, the Tevinter's guards will be attended. Obschery yourself and go to the door of the next building.

A group of guards led by an elphiykit girl waits you immediately at the entrance. If you have a conviction, you can avoid combat and make them retire. In any case, pierce your last room, where you are waiting for the head of the Tevinin Mages Calamberius. He will offer you a deal - he gives you the documents that are climbing Logain in the slave trade for a bribe, after which you let him go and his prisoners with the world. If you have a conviction, you can persuade Caeladrius to leave with you all the prisoners of the elves, or give you documents for free. If the transactions with the slave trade are not included in your plans, then fight him - and he will offer you an alternative deal after you take almost all your life from him - to use blood magic and sacrifice prisoner elves to raise your health (i.e. Body type). If you accept his proposal, then this will not approve almost all your comrades (especially Winn) with the exception of Morrigan. If you do not accept it, then seek Caelander and shoot the necessary documents from his corpse. The physique in the event of a proposal will rise only by one, so decide for yourself, it is worth it or not. After the death of Caelandrius or his care, talk to Valendrian (if you play the urban elf - then with your father). If Kaladrius did not take the slaves and did not kill them, then talk to Valendrian (Sirion) in his house before leaving Elfinage and go to Earlu Eamonu with a presentation.

Land Meeting - Ending:

Earl Eamon tells you to take a alistar with you and go to the land collection. Complete those quests that remained open - especially those related to Redcliffe, as you will no longer have such an opportunity. Before the meeting you will meet Cowutre - if you did not kill it before. She may also appear if you won it at the Hou Palace, but were defeated in the future battle with the rest of the Guardians. Cowutre can simply kill or - with a high conviction and cunning - persuade to miss you with the world.

Land collection can go in two ways, depending on how the nobles vote. If the majority speaks into your favor, Logain will refuse to obey their decision, and you can offer him a match one to one as a way to solve the problem. (You can fight it yourself or choose any of your group with the exception of the PSA.) If the meeting vote not in your favor, you will have to beat not only with Login, but also with his guards, plus the guards of those nobles that you did not support. In this case, you will still make me go to the duel with the Login after you remove most of his lives.

In any case, after several statements, Logain will raise the question of Queen Anteor, after which it will appear. The support of the anory means a lot and is considered more than one voice. Win the vote is almost impossible without it. Nevertheless, if you have completed all side quests that brought you the voices listed in the previous paragraph, you can do without its support.

Anora will support you if you talked to her before your return from Elfinzha and promised our support for her throne claims (as an alternative, you can persuade her and Alistair to rule together or edit along with you if your GG is nobleman). You do not need to keep your word - even if you promise her support, you will still have the opportunity to put on the throne of Alistair.

Anora will not support you if you did not talk to her at all if you told her that you support Alistair and if you said that Logaine must pay for his crimes.

After the fight with Login, you have to decide what to do with it. If you spare it, the Alistair will leave your group. If you tightened him in the course of your personal quest and persuaded him to the board together with the anory before the meeting, then he will become the king of Ferlanden. If you have not tightened it or did not offer him the marriage on the anteau, it will disappear in an unknown direction and you will no longer hear about it before the epiloga. As an alternative - without your intervention can execute it to destroy the potential challenger on the throne.

If you decide to execute LOGEYN, you can do it yourself or yielding this right to Aleraver. If you expected to marry Aister on the anteor or marry her yourself, then keep in mind - she will not marry the one who personally killed her father, so if you decide to give it to Alistair, then kill Logyin themselves and on the contrary. Alister may in turn refuse to marry the antere if she betrayed you and supported Logain during the meeting.

After the death of Logyin, you have to make the final choice who will be the ruler of Ferlden. Alista will remain in your group in any case - as a future king or just a gray guard. If you decide to make it king, then Earl Eamon will offer the anteau to swear to him in loyalty and refuse further claims to the crown for himself and for possible descendants. Anora will resolutely refuse, after which it will be placed under the arrest. (It is interesting to her remark alistaer that, they will change in some places, she would do it much harder with him.) You will not be able to persuade Aner and Alistair to get married if they no longer persuade them to do it before the meeting.

If the GG is noble, then she can become a queen and edit along with Alistair, if with the question "Who will rule the Felden?" Answer it will be an alistaire with its help. This can be done even if the GG did not in love with an alistar, but it has a good belief and his friendly attitude towards it is high enough. However, if an alistair will be released on a duel with the Login, then the dialogue leading to the engagement may not appear, so it is better if anyone else will fight with the Login. (It does not matter, kill him after a duel itself of the GG or Alistair.)

If the GG consisted in connection with Alistair and is not a nobleman, he can break the relationship with it or not, depending on whether you have tightened it during his personal quest, and from her answers in a conversation after the meeting. (For details, see the article "Comraders".)

At this, this quest ends and now you have the last part of the game - the final battle.

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Main plot
Now that all allies to deal with the sea are collected, it's time to go to Dencherim to the Meeting of Lands along with Earl Eamon. In the capital of Ferrendel, we will meet us Logain himself with his vile associates: Lieutenant Cowotrine and Erl Hou. Answer on his baffle extremely politely, but truthfully. How can you threaten the fact that he was not left for him (this is pure truth). The Eamon will go to his mansion, and you can enhance the tasks for the good of the city and your own pocket. When you come to the mansion to Eamonu, he will give you the first task.

Save the queen
The servant of the Queen Anora (Widow Kailana) will tell us that Her Mrs. is kept locked into the estate of Earl Hou. She specifically sent her so that she persuaded us to save her. Eamon will say that the help of the anory would be useful to us at the Meeting of Land, so we go on a visit to the bloody Earlu. At the main entrance to the estate you will see something like the strike workers. This noise is in your hand. The servant of Anora Erlin will offer us to go through a black move, behind the house. Just start bypassing the house on the left side, and you will certainly find it.
On the way, four soldiers will attack you, getting rid of them, continue the way. Erlen's input itself will give you the form of Guards Hou and ask for a wait in the bushes. She herself will distract two strokes from the door. Everything, the path is free, go to the estate!
Inside, be careful. Do not talk to nonsense with someone from the guard, otherwise you will quickly share. Quietly shake each room in search of poorly lying things and Queen. Having reached the room where the anore was enclosed, you will see that the door is protected by a magic barrier, to remove which only Hou himself can obviously. We go to the Earla Cabinet and we punish the contents of its chests. Careful, in one of the nearest rooms sits the head of the Guardians, which is going to have fun with one of the maids. If you disturb him, he will raise anxiety. From the Cabinet Khou go straight to the basement (the door is here in the office). We look at the roller, as a rapid prisoner turns the neck guard. We release the captive and talk to him. This is Riordan, he is also a gray guard. We give him documents from the chest of Hou, stolen minutes earlier, and say goodbye. Explore the dungeon further. Here the disguise will not work. The first post will triggers the alarm, so we start to releasing your hatred on the Hou soldiers. Soon, you will free two more prisoners, in gratitude they will help you with our voices at the Meeting of Land, if you, after visit them in the tavern "Frontalist nobleman." Now we go beat the Hou. It is especially pleasant to do those who play the story of a noble person from the kind of Cousords. Having killed with the special cruelty of this little butcher, taking a key from his main entrance to the basement and from the anory prison, we return to the main rooms of the mansion. We free aner and go with it to the exit. Here we block the path of Lieutenant Cowutrein with a huge crowd of soldiers. We have two options, or beat with a whole roth, or surrender. Anora, by the way, will betray us, saying that we are kidnapping her. Then it can be found in Earl Eamon's estate.

For rent
We find ourselves in prison in Fort Drakon. There, again, two options: or insert the prison with friends of the Republic of GH or they are released. With storm everything is clear: massacre, meat and a lot of blood. A much more interesting option with personal liberation. In prison, we will be together with Alistair. We are looking for a security guard and break him the neck (as Riordan showed us). We take the key, open the camera and chest with all our faugs. Armed with teeth and go further. In the next room there will be a pot, kill him and dogs himself, after which you search the rack with armor. We change clothes into the armor of the Guardians and go to the Colonel. He will take us for recruits and send to the patrol. We will go with a few soldiers who accidentally understand that the intensity does not give swords. We go to the scoundrel and threaten to tell about all the colonel. Swords with us. On the question of the colonel "without which the soldiers can not live?" We answer "without discipline, sir." We go to the exit. One of the soldiers will tell the guards of the gate password "Rabbit". We leave from the fort and go to the Eamon mansion.

Battle with Cowutre
Win this warrior - I don't care what to defeat the dragon. She has crazy damage and accuracy. Plus, her archers have all the skills that can only be pumped up with arrors. The forehead will not work in the forehead. In the party it is better to have two warriors (at least one of them should be shields) and two magicians (Morrigan and Winn). If you have made from Leliana of a steep archer, then it is also good. First, cast on the archers of Buran or a storm with Morrigan (better so that she did it from the corridor, because there it will not get enemy arrows and won't interrupt the spell). Leliana (Winn) also leave in the corridor. Wait for you to compete with Cowutre and Bates her warriors. Use the warriors therapeutic kap, as soon as health is about half. Cowutre is quite able to kill your friend or even you with so much hp. It is better if the runes will be inserted in the weapon, and I also recommend freezing Cowotre Cowle Cowle (Clear Morrigan). As soon as the personal bodyguard of the Logain will be dead, you can be taken for shooting archers. By the way, if you have in the party Leliana, then she is quite calm it can do herself, while your friends are fighting with Cowutre. As soon as you break the whole detachment, go to the emaon mansion. As a reward for the victory, you will get a weapon of Cowutren Summer Sword (very powerful thing).

Riots in Elfinza
In the mansion, Anora will apologize to you for a betrayal and will offer cooperation. She will tell Eamonu about the riots in the elvenge, and he will, in turn, will send us there, what is the case there. Agree. You can try to immediately convince Aner to give your voice for us, then at the meeting everything will be much easier. Do not forget to talk with Guardian Riordan. He will tell you a lot of interesting things about the Order, as well as he will tell about the cache of gray guards in the warehouse of the denerime trading area. There you will find a Duncan's shield that can be given alielera. Go to the elf. Talk to the girl Sheani. She will tell you about the plague and that Tevinter magicians seem to be going to help. Only here is the question: not all elves who hit the hospital, returned back. The circumstances of their disappearance are held in secret. We go to the hospital from the black stroke, pre-kill the guard. There we find Zolotishko and a letter. We go out. Tevelinurs immediately attack us. Having understood with them, speak again with Sheani, she will give us the second tip, this time on an old house landowner (he will be immediately for the hospital). Go there. We pass through the building and get into the courtyard, where we understand with a few guards. We go inside and speak with the guard of the girl. If you do not get it to convince not to interfere with us, kill it and go on. In the end, you will find a long narrow corridor, which will lead you to the leader of the whole gang. It will be a Caelandrius blood magician, which is going to catch elf to slavery. He will offer you a 100 gold transaction in exchange for a compromising of the Logane, while he takes the elves to himself. We send it far away and start a fight. It is better to first kill the minions of Caelanderus, and then to do it themselves. When he was death, he will make us another sentence: he will increase our health at the expense of lives caught by elves, gives the paper on the Logain, and he will wash off. For a deal with a blood magician, many satellites will be offended on you, so it's better to stop it, pick up money, and paper, and elves save. We choose out, perform a couple of secondary tasks and come back to Eason.

Meeting of land
Referring to Eamen about his adventures in El Chunge, schedule for lands. Previously you can talk to the anory again. Depending on what you will tell her, there may be various layouts in the future. Initially, she will suggest you to support it in exchange for what she will support you, in this case she will vote against Logane. You can also deepen this deal and thus becoming the king with her (Anora also votes for you). But if you decide to support Alistair or marry Anora and Alistair, then she will vote for Logain. And depending on who will kill him (or will not kill at all), a number of layouts are possible on the throne section. However, about everything in order. First you will conduct the DIMENSION Personally with Logyan. The case will go much easier if you have a good conviction. It is more often for Taire that happened in the Ostagar, mention the workers of the elf and the attempt on Earl Eamon. Tell the meeting that the chief enemy is Mor, and not the Orselian cheval. Then the anore will perform. It does not matter who she will support, the matter will still end the mass plotting in the collection hall. As soon as Logyna remains a little more lively, the Great Reverend Mother is in God's court. You have to fight with Logyan. You can choose yourself, alistar or one of the two remaining friends you took with you to the meeting. If the alistaer is fighting, then the outcome for Taire will be one - death. In this case, the Anora will never agree to a marriage with Alistair (but may agree to marry you, if you have previously discussed it). Other layouts are also possible.
King Alişer
This option is possible both in the event of the murder of Logyna Alistair, and in any other. Just name your friend King, after Eamon asks about it. If Logain was killed, then Aner will be imprisoned.
Queen Anora
This option is also possible anyway regardless of the Logain. Just name Anora Queen, after Eamon asks you about it.
Particular: Logain can stay alive at the same time if you spare it, but do not dedicate to the guard (in this case, Alister will leave your group).
King - Alister, Queen - you
This is only possible in case of witching for a female character and despite the fact that you have love with Alistair (relationship above 70%). This alignment is also independent of the Logain.
Queen - Anora, King - You
This alignment is only possible if you spoke in advance all the subtleties with anory. With Logyan in this case, you can do anything. He can even kill Alistaist, you can make it guard or just send it away.
King - Alister, Queen - Anora
This option has 2 sobs.
1. You can negotiate her marriage with Alistair in advance. But she will offer himself as the first violin, and the Alister should only fight for Ferreland's glory. In this case, Anora will vote at the meeting for Logain, but after his death (from the hand of anyone not alistar) will agree to marry him.
2. All the same, only with one small subtlety. Anora will consider Alister a full king and reckon with his opinion. This is possible only if at the end of the personal quest of Aleister about his sister Goldna, you forced him to overestimate something in life. To do this, do not calm the alistar, but to say that everyone tries for himself. After that, it will become much more tough. This is necessary to hit the aner.

Once you have stopped the Civil War - go to the general battle with the sealing of darkness.

Decoupion and Final Battle
First we go to the Redcliff. As soon as we arrive at the place, we find out that the city was attacked. The city is uncomfortable, because Take the darkness of the murut of two times. After our little victory, we go to the castle and speak with Earl Eamon. It turns out that the Horde of the Ratings of Darkness is not on the Redcliff, as it was assumed, but turned on denerem (which is protected only by the small city garrison). At dawn, you need to move towards the capital Ferrelden together with the army.
After conversation with Eamon, go to the second floor to Riorudan. He will tell you and Alistaer (Login) that only the gray guard can kill the architeon, after which he will die himself. The prospect of gloomy. Go to your room. There we will be waiting for Morrigan, which will say that the way to keep the guard life is there. To do this, with the help of the Blood Magic, the soul of the architeon should go into a child conceived by gray guard. It suggests a reasonable and logical question "Where to take a child?" With this, everything is simple: if your character is a man, then the child will be born from you and Morrigan, if a woman is from you and Alister / Logaine.
If you agree to the offer of Morrigan, then you are waiting for the night of love with her (or with Alistair / Logoe, if you play for a woman). If you answer her sentence, Morrigan will be offended and leave the squad, and you die immediately after the death of the archlegon.

And so the next morning we are in denerime. All your colleagues will fight next to you. Load all enemies, then talk to Riordan (it will be at the center of the location). You will get a task from him to kill two garlock-generals. We recruit a party that will be with you to the end, leave someone from your friends to command the defense gate of denerim and go fighting on.
Now they will join the army that you collected the whole game:
Gnomes - Not bad infantry, able to distract the attention of the enemy. If you managed to persuade to take part in the battle of the Legion of the Dead, then it will go much faster (these gnomes cause good damage);
Golemia - Strong and lively, are able to spread everything in the fluff and dust. Better use their services in the most serious moments in battle;
Doli archers - Real snipers. Beat far and hurt. Better to use their help on the battle with the Archdavelo itself;
Werette - Useless meat, romate very quickly, are suitable only to distract the attention of the enemy;
Magi. - Crazy damage, sweating spells in the area. These guys are also better to take care of the meeting with the archdiction;
Temples - the strength is similar to the dwarfs from the Legion of the Dead;
Knights Rarclifa - Beautiful helpers in battle with crowds of small species of darkness;
You will be available 4 detachments:
- knights;
- elves or wolves;
- Mages or khamovniki;
- Dwarfs or golems;
The help of each of them can be used only once.
Let's go back to the generals. The first one will be on the market square, the second - in the elphin. After you are shaped with them, go to the Palace District of the city. You will see a roller in which Riordan will try to kill the architeon, but, alas, he can only hurt his wing and at the same time will die. The wounded leader of the species of darkness justices on the roof of the Dragon Fort. Now you have there. We cut through the crowd of the species of darkness to the goal leading to the fort. Here you can use the help of gnomes, knights or temples. After you break to the door in the fort, the events will be transferred to the city gate. Your remaining characters will need to reflect the occurrence of the origin of darkness. As soon as it is done, you will move back to your main character. Punch through the first and second floors of the fort on the roof. There you will be waiting for your final opponent.
The fight with the archdoor can be divided into 3 rounds:
1. This is a common battle. Procheate from his fiery breathing and follow the flights;
2. When the architeon has less than half of health, it will start calling the species of darkness. It's time to use the help of archers.
3. When the architeon will have only a quarter of health, it will apply crushing damage and make a walking bomb from his servants. It's time to use the help of magicians.
As a result, you still kill this epic villain and see the final scene.

Minor tasks
Debt of honor
In the trading quarter of Derulema, you will meet the Knight Landry, who believes the Rosskaznam Logyna that the Gray Guards killed King Kailan. This knight wants to take revenge on you. To convince it in the opposite will be possible only when the belief is the skill 3. And so, with the most successful scenario, you will fight it one on one. Landry is a slight opponent. He carries good armor and weapons, as well as possesses the abilities of Vityaz. After you defeat the knight on a duel, his retinue will disperse, and the quest will close.

Friends of red Jenny
In the tower of the circle you will find a painted box. Give it through the door to the so-called friends of Red Jenny (this is something like a password). In a reward, get a few gold.

Test Voronov
In Denerime, you will find a representative of antivanic raven. This guild belonged to Zevran until you took it with you (or not taken). Master Ignacio will offer you a little on him. There are several options:
1. You can fulfill Ignacio orders (Alister and Leliana will not approve this);
2. You can convince Ignacio to leave you alone;
3. You can send Ignacio in a rough form, then kill in a fight.
Anyway, the quest will be completed.
Note: If you decide to work on Ignacio, the antivan crows will support you at the Meeting of Lands.

Orders Ignacio
Kill Pedana
The quest is taken in the leaflet on the wall next to the elphinage. We go to the pearl, call the password (the griffins will rise again), kill Hou mercenaries and come back to Ignacio. If you were already killed - just tell him about it.

Hunt for mercenaries
A new location opens on the map. We go there and kill all mercenaries kunari.

Audience at the Ambassador
You need to kill the ambassador Gainley. The goal is in the Royal Palace under the castle. The quest will be available as assignments in Ozammar (if you play Belen - immediately after talking with him, if for goodness - after coronation).

Kidnapped nobleman
Earla How people stole a son of one rich. We go to a meeting with the people of Hou to give them a redemption and get a boy back. Instead of redemption, get into the fight. Returning to Ignacio, we learn that we were a forting, the hostage was released, the boy's dad thanks us.
Note: After performing these quests, additional goods will appear at the Cesar merchant.

Pearl and pig
Sergeant Kilown will ask you to deal with the Booth of the mercenaries "White Falcons". They sit in the brothel "Pearl". You can immediately get involved in the fight (in this case, kill them, and then go back to the shopping area to the sergeant). And you can convince to leave in a good way. True, in this case, as soon as you meet with a kilown, white falcons will fit to you and attack (there will be a group fight your detachment + kilown squad against the Sokolov gang). The quest is completed as soon as you are shaking with rascals.

Last request
In one of the gangster districts, you will find the corpse of the knight Era Fredan. Searching for him, you will learn about the location of the secret society of the Malifers. Go there and nail everyone you can.

Bloody poles
Another task from Sergeant Killown. Go to the tavernu "Frontalist nobleman" and deal with a broken gang of mercenaries "Blood paddle." These guys are more involved than the deceased white falcons. They can be convinced to leave the bar in a good way. However, you can kill them, the experience does not exist. Once all go back, go back to the sergeant for a reward.

Forgotten poems
From the priest of sister Justina you will learn that she collects the ancient artifacts of Andrasta. In the Temple, the propheted in Quest "Urna Holy Prach" you will find an ancient scroll. Give it to Justine. She will translate it and generously rewards you.

Breeding on the will
In their wanders you will find dead adventurers who have strange letters with them. The last note will lead you to one of the gangster regions of Deromener in a strange house. There you will talk to the magician Wilm Madona, which will be the Supreme Demon of Gakskang. Kill it, and the quest will be completed.

Armor of Dragon Schee
As soon as the quest "Urn of Holy Prach", be sure to look at all the collected dragon trophies to the master Waid. He will be damn glad to make for you armor of the dragon scales. And for free. For discontent of his assistant, do not pay attention. True if you want to buy something from him, do it immediately, because After your return behind the armor, the shop will cling. And so, Wade came to work. Now you can go on your affairs to other cities and regions. As soon as you return back to Denemanim and visit Wade - the armor will be ready. Be sure to immediately make the second order. After that, the assistant Wade will cease to trade with you. Stroll again to another area on the map (you can just go to the camp) and return to Waid. He will make you the armor similar first, only with higher parameters. Save (!!!). Now, if you have already killed an ice dragon in the temple of Andrasta, then show your scales. In a reward, he will make you the choice of perfect medium, heavy or massive armor (and again for free). This time you do not have to sit in the camp or walk around the world. Armor will be obtained immediately. After that, the quest will be completed.

Missing temple
In the dungeon of Earla Hou Mansion you will meet the Templer Irminrik. He will ask you to give the amulet to his sister Bann Alfistanna (she sits in the cabin "Frontalist nobleman"). As a reward for it, she will support you at the Meeting of Land.

Nobleman under torture
In the dungeon of Earla Hou mansion in the hall for torture you will meet the nobleman, which will be the son of the Buna of Sigarad. Tell the Banne that his son is alive. It can be found in the tavern "bored nobleman". As a reward for this, he will support you at the lands meeting.

Elfinage
Evil
In the elven, you will meet the blind Temple Sir Otto, who will ask to tell him about the strange things taking place in the district. Near the old shelter we will find a dead dog and puddle blood. As soon as we tell about this Sir Otto, he will want to explore this sinister house. Inside it will be necessary to find and kill two demons. And the last of them will kill Otto himself. It is not difficult to find creatures. Just shake each room. After the murder of the Main Demon, you must take a blue amulet. It will be needed for the next quest.

Ilighten voice
Coming out of the shelter, give the amuleu standing near the crazy girl. It will not be insane, because The demon will be dead, but the amulet earlier belonged to her grandmother and the girl would be happy that the family relic returned to her.

Board preacher
Justice in Zakolek
It is necessary to kill all gangs in the sleeping areas of denerime. Just go through all such places and eliminate criminals.

Missing
You need to find Knight Rexel, who disappeared after events in Ostagar. You can find it in the dungeon of the Hou mansion. From all over the experience, he will not be a little in himself, but the quest will still be fulfilled as soon as you tell about your find a priest at the preacher board.

Order of Fazizil
You have to find a sextant of the Sailor of Fazil. You can find the item traveling through the elf along the quest of the main storyline.

Offensive Logain
The task is simply performed. The Location "Civil War" will appear on the map. We go there and help "our" against "not ours."


Thieves tasks
1. Price of flooring - 50 silver coins. Shop pouch S. precious stones At the maid. It stands on shopping area (designated by a quest icon)
2. The price of the flooring is 1 gold. Steal the sword from Lady Nansin, which is located in the bench "Dicks of the Tedas".
3. The price of the flooring is 3 gold. Drafting silver mastster Tilver. He stands at home. Check with him (my gg rushed to hugging him, "remembering", as they cooked together). The key opens two chests on the retail space.
4. The price of the flooring is 6 gold. Decorate the Crown of Logain at Seneshal, which is located in the tavern "Frontalist nobleman." You can kill all the guards and pick up the crown from the Saneshal corpse, you can apply the "belief" skill and send them to the ravis.

quests on robbery
1. The cost of the flooring is 1 gold. Rob the chest in the room of Lady Sofia in the tavern "Frontalist nobleman." If you have already robbed Sofia's chest, Coldri will return money to you.
2. The cost of the flooring is 4 gold. Earl Khow plays the treasury and sunk silver bars in the warehouse (you have been there, for sure). We need, we kill the guard (attacks himself) and take the bars.
3. The cost of the flooring is 10 gold. You must rob the treasury Buna Forerela. Go to the new location appeared on you on the map. It will be a trap. Guarders will be attacked for you, make it easy to exit, return to the prone. He knew nothing about the stay and returns to you.
4. In order to get this task, you need to finish the quest "Land Meeting". Svdri's pads will send you there, where you were last time, behind the sacred relics of the Andrasta tears. Since his past tip turned out to be an ambush, this time he will not take money for the tip. On the way to the treasury, you are full of guard and traps, so you can leave friends and imperceptibly to sneak one robber. Couldri will give the relic of the church.
After passing the chain, get the title of class thief with a beautiful name.

Author Diego1987.
For help in describing quests thieves Special thanks to NN

The status in this thread cannot be placed new answers.

Passage - Dencherim.

Passage - Dencherim.

Denomem, the real capital of Ferlandene, once was just a border stamping on the backyards of the tevinter empire. Mages built a dark tower on the mountain slope - a symbol of the power and power of the state. After the collapse of the Empire, the creation of wizards passed to Tairnam, the ruled region over the Millennium. The Tower, referred to as the Fort of the Dracon, is worth this day. There, on the slope of the mountain, the city rose, and during the century of the dragon, the population has grown far beyond how much could fit in the fort.

Tight area connected by the bridge network are built one on the other. The narrow streets of the lower docks are similar to the labyrinth, and the fenced wall of the Elfinage is so overwhelming that over the past twelve years it took several "cleaning" in order to keep the order there.

For the whole world, Delnerim is known as the place of birth of Andrasta. In fact, a monument is not impressive at honor of the propheted in honor: it's just a huge piece of rock with a simple message of the world. From very distant lands, pilgrims come in order to touch the stone of birth and pray. So everything happens in deserim, and it is unlikely that local residents have a chance to change something.

Brother Jeniwi

Excerpt from "In Search of Knowledge: Traveling of the Church Student"

Scene Quests

Meeting of land

After you collect all possible allies (gnomes (M.B. with the Goles), Mages / Tempera, Elves / Werewolves), Earl Eamon, Finally, applies a lands meeting, and you will go to the capital with it. There you will meet Logain and his adjantant Ser Cowutren. After talking with them, go to the Cabinet of Eamon.

Note: Erla estate theoretically is considered to be your base in deserim, but conversations with comrades there will be no more than in other locations. For frank conversations and love conversations, you still need to go to the camp.

In Earla's office you will meet Erlin, the Maid Queen Anora. She will tell that Anora became a captive in the palace of Earla Denomeim and express the fears that the hoose is going to kill her and blame for this Eamon. Regardless of your reaction, you will be entrusted to save Anora.

Queen's salvation

On the map you will have a new location "Palace Earla Denomere".

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Passage - Dencherim.

Sheil with him is better not to take - it will be impossible to disguise under the guardian. Erlin will wait for you near the entrance to the location. The door to the palace passes the speech of artisans, who did not pay for work, so you have to look for another entrance. Go to the left, killing the patrols of the guards - Soldiers and Mabari, appearing exclusively at the back. When you come to the rear door, Erlin will distract the guards and you can penetrate the palace. You will be able to penetrate the room where I hold Aner, concealing under the guardian and not fighting or kill everything that moves. The disguise does not appear in the inventory, but it is put on when conversation with Erlina. To remove it, talk to her again or tie a fight.

The palace can be passed without adventure except for one room at Queen's room - there one of the soldiers presses the maid. If you go inside a few steps (even under the invisibility of the 4th level) you will notice and raise anxiety.

At the door of the queen's room there is a spell interfering to open it. To remove it, you need to find the magician who created it, and convince him to remove the spell - or kill. According to the well-known information, the magician is now in the company with Hou, in the Talka Palace.

Before descending to the basement, you will find a chest with docks of gray guards, and a little further - Riorean, a gray guard that Hou keeps (or rather, held) in the chamber.

Riordan will free himself when the guard will break up on your arrival and confirms that Khow recently proceeded to the dungeon. If you ask Riordan about the documents found, he will tell you about the secret warehouse of gray guards in deserim. You can ask its warehouse and later, and now he will leave (then he will be in the cabinet Earl Eamon).

When you go down to the basement, your disguise (if it has already acted) will be revealed and then in any case will have to kill everyone in a row.

In the dungeon of Khow, in addition to the Hou himself, you can free a few people, which will bring you extra voices at the lands meeting: Temmer Irminrik, Won - the Son of the former Earle denerima (he will not be in the dungeon, if you play the urban elf and killed him in the prologue) and Osvana , son Buna Sigourda. From the catch you can raise a remuneration of 40 gold (if you are freeing out, it will not approve zeavran).

In addition to them, the dungeon is a veteran of the break (Quest of the Church) and Elf Soris. It will not be there only if you play the urban elf and in the prologue when conversing with the guards you took all the blame on yourself. If you are released, then get the approval of Zearan, but, in principle, his liberation does not significantly affect anything.

How himself after a small speech (different from a noble person) will attack you with my own guard (carefully, it includes 2 mages). After his murder, go back to the first floor, to the queen's room.

Anora and Erlin will join you, but you will not be able to get out of the palace - the main entrance will be waiting for you to be Cautrene with a big guard squad, which includes many archers and magicians.

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Passage - Dencherim.

Possible behavioral scenarios:

1. To attack immediately

2. Try to persuade her to miss you, telling that they wanted to save Anora, but it will not be able to do this, in addition, the Queen will easily accuse in the abduction of gray guards and run away, and the battle will not be powerful.

Cowutre has a rank of an orange boss and with powerful art support to defeat it extremely difficult. But if you retreat in the corridor and in the room where Anora was kept, it will follow you only in the company of one or two guards, which will greatly facilitate the fight.

If in battle (regardless of whether you already got rid of Cowutre or not) Your group will lose consciousness in full, then in this case you will be considered not dead, and the script will be captured, and the scenario will develop in the same way as If you surrendered voluntarily.

3. You can surrender to her without a fight, having silent about the presence of the queen, but the walls and Ogren will not approve. The overall line of the plot does not depend on whether you give away whether there is no.

Cowutre is interested only in gray guards, so only you and Alistair will be captured, if it is in the group.

With Cowutre, a good two-handfield is removed, but if you decide to surrender, the opportunity to take possession of them will still be introduced by a little later, and in Fort the Drakon can still take a while, taking a rustle.

Passage - Dencherim.


Passage - Dencherim.

If you hit the Fort Drakon, then the following item on your list tasks will get out from there. You can escape yourself, or wait until the comrades come to your aid. Commitors with high sympathy will soon go to your aid

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Passage - Dencherim.

There are the following ways to get out of the chamber: hack the lock (if there is a needed skill), break the guard head through the sieve and remove the key from the body, depict the patient or seduce the guard and attack. After that, proceed to the save itself. You can go classically - destroying all living things on the road, to take the eyes and clean up under the "secrecy", or resort to deception to avoid extra victims.

When leaving the prison room, there is a box in which the entire inventory is folded. Behind the door are the guards from Mabari, and a little further - weapons.

It has a stand for the armor, which will provide you with disguise - the uniform of the Guard of Hou. After the "conversation" with her, things will be put on you, which will force all opponents to consider you for their own.

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Passage - Dencherim.

The next barrier is the guards at the door. Neutralized by password: either steal a piece of paper from the pocket of the guard, driving in stock, but if the skill of "theft" you do not have, but pumped up "conviction", go to the office of the colonel. He will take you for newcomers and makes find two more guards. These are the most duplicated in warehouse. They, in turn, will be required swords that "clamping" the apartment. He stands in an officer weapon, and you can bribe it, persuade to give the right weapons, or convince you come to a shift. Having got the weapon, return to the view to the Colonel. When he asks that a soldier is needed, you need to answer "honor" or "discipline".

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Passage - Dencherim.

Then he will send you to the streets of Derulema, and you will pass the fort without interference, as these guards know the password.

If you decide to wait for salvation in the chamber, then in a conversation with an astista, the options for choosing those who exactly will do (only those oppitations with which you have a good relationship) will be available. If you did not take a alistar for the operation of the "Salvation of the Queen", then the conversation options will appear in a mental dialogue, or with an unknown poor fellow, concluded next door.

The rescue squad can also kill everyone along the road, or resort to deception. It will be necessary to convince twice the guard that you are those who are issued for whom: with the guard at the entrance to the fort and conversation with the captain already inside. The third conversation with Sergeant Tanan should lead to the fact that she will leave his post and you calmly learn to the inner premises of the fort.

In each conversation, you can choose who exactly from the oppatizers will hang the maintenance of pasta pasta, and each of them can be sick at least one of the interlocutors.

Zevran and Leliana will cope in all three cases.

Winn will also cope, unless mabari does not go with it.

Morrigan can force Tanna to leave, but in the first two conversations, if Leliana, Winn or Mabari go to her pair, she joins.

The dog can fool the guard and captain, but the Tanna get around is not capable.

The walls will not be able to successfully finish the first two conversations, but is able to take Tanna from the post, and if Mabari is coming with him, then the first question will be held.

Ogren can go through the first conversation, but only if his partner is Zeev, walls or Mabari.

Sheale for obvious reasons in the fort is better not to appear - the masking in her will in any case will be at zero.

If you persuade Tanna, you can shoot from the ballists in the hall, and she will go out to find out what is the matter, and you can easily go further.

The dungeon will have to be cleared of the guards from Mabari, but in any case it will be relatively few.

After the release of you and Alistair (if he was with you), you can freely leave the fort, as in the corridors and halls leading to the exit, will suddenly empty. Although, if you want, you can take a classic method again.

After visiting the Palace of Earla Denomere (and the Fort Dragon, if you fell or surrendered), return to Eamon's estate and talk to the anory. This will complete the quest "Salvation of the Queen" and will launch the next - "Riots in Ehphinza".

Riots in Elfinza

Passage - Dencherim.


Passage - Dencherim.

The anteo is unknown that it is going on in the elven ghetto, but she is sure that Logain's hand attached to this. If you freed Soris from the dungeon of Hou, then he will wait in the house of Cicero (if you play for the city elf - your father) and will advise you to talk to Shijanni.

She stands near the "May Tree" in the center of the quarter. If Soris sent you to it, it will be a little more friend if you are a city elf, and did not accept the proposals in the prologue, it is happy to see you, and if they took it, it will take it enough. In principle, it does not affect anything.

She will tell that the Tevinnets have already taken many elves under the pretext of quarantine - and even elder Valendrian

If you play for an elf, you can pretend to be sick, and you will be taken inside. There is a hoax, and you will have to kill all the guards alone. You can also in a conversation with the tevinetsers provoke a fight (some of the elves will be able to help them), more - bribe or kill the guard in black entrance. If you pass the Tevinterns, you still have to fight with them when leaving. But the elves are blown away.

Inside the hospital, you need to take a note and the key from the table (as well as a pleasant amount of money), and talk to the prisoners of elves, among which, which is interesting, there is a yellow leader - a young girl. However, she is just nothing to say.

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Passage - Dencherim.

You can show you a note of Shijanni, and you can immediately go to the side of the hospital, in a residential building. On the way, you will meet an elf, it can be bribed or intimidated, but he will not say anything new. Passing through the house through, go out, using the key from the hospital. In the alley you will be waiting for the TEVINTER soldiers. When you ride them all, go to the next building. There you will immediately come across another group of guards led by the elphiyk gam. You can use the belief and make it escape, but as a prize for the victory over it, you will get a great onion opening a page in the Code. Further, a series of rooms are waiting for you, in which soldiers stood up. At the beginning of a long corridor, a trap is waiting for you - it makes sense to send a robber with a high level of secrecy and neutralize them.

In the last room awaits your visit to the main Tevinter Magician Calamberius. He will offer you a deal - in exchange for a bribe and permission to leave the denerim with the prisoners, he transmits you documents that are questioning Logain. In the presence of a developed belief, you can leave all prisoners elves, or give the documents to the gift.

If it is not for you, you will have to fight. This is a strong blood magician, and its crossbars are able to turn the nerves. If you stay on the balcony, then you will cover you on the magic of Caelandrus, and the soldier can be killed one. When you remove almost all your life from him, he will offer you another deal - bring the elves to sacrifice and increase your health (physique). The ritual will increase this parameter only per unit, but almost all comrades (except for Morrigan and the wall) will not be sharply approved by this. If you decide to finish maler, remove documents from his corpse. In this case (or after its care), talk to Valendrian (if you play the urban elf - then with your father). If Kaladrius did not take the slaves and did not kill them, then talk to Valendrian (Cicero) in his house before caring from Elfinge and go with the report to Earlu Eamonu.

Land Meeting - End

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Passage - Dencherim.

Eamon will order you to go to the assembly of land and be sure to take a alistar with you.

At this stage it is important to complete all possible quests (especially associated with Redcliffe). In the lobby of the meeting you will be welcomed by Cowutre (if you did not kill it before or won in the Khou Palace, but were defeated by the rest of the guard). This time it is much easier to kill it, or if there is a high conviction, you can persuade her to leave the road with the world.

The outcome of the assembly depends on the distribution of the votes of the noble. If the majority speaks into your favor, Logain will refuse to obey and the decision. If you suggest solving him a dispute, you are waiting for a fight with him, and you can fight yourself, or choose any of the group except Mabari. If you start to scream over Login ("You lost !!"), then he will unleash the fight, as in the event that the meeting votes against you. In this case, in order to finish the fight, you will need to remove most of the lives from Login, after which you will still make you fight with him in a duel.

Passage - Dencherim.


Passage - Dencherim.

Declare that the main problem - Do not erail, but mor.

To tell about the worm travelers in the elvenge.

To mention the torture of innocent Erl Hou (only if you freed Oskin and talked in his father after that).

Mentill Earl Eamona poisoning and maler's release from the temple's hands (only if you freed irminicks and gave a ring of his sister).

If you have been freed from the dungeon of Hou, it will give you an extra voice in your support.

If you have completed the last quest of the antivan ravens associated with the hostage, it will give you an additional voice in your support.

In any case, after two or three statements, Logain will raise the question of Queen Anor, after which it will appear. The support of the anory means a lot and is considered more than one voice. Win the vote without it is almost impossible, unless you have fulfilled all side quests listed in the previous paragraph. In this case, you will have enough votes to do and without her opinion.

Anora will support you if before your departure to Elfinage and promised its support in its struggle for the throne. You can also persuade her and Alistair to rule together or edit along with you if your GG is nobleman. However, it is possible to deceive it, and in the end, to make the king of Alistair.

Anora will not support you if you did not talk to her at all if you told her that you support Alistair and if you said that Logaine must pay for his crimes.

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Passage - Dencherim.

After the fight with Login, you need to make a choice - spare it (in this case, Alistair will leave the group), or execute. If you tightened Alister during a personal quest and persuaded him to the board with the anory before the meeting, then he will be the king of Ferlanden. If you have not tightened it or did not offer him the marriage on the antere, it will disappear in an unknown direction, and you will no longer hear about him before the epiloga. Without your intervention, Anora can execute it to destroy the potential challenger on the throne.

If you decide to execute LOGEYN, you can do it yourself or yielding this right to Aleraver. If you expected to marry Aister on the anteor or marry her yourself, then keep in mind - she will not marry the one who personally killed her father, so if you decide to give it to Alistair, then kill Logyin themselves and on the contrary. Alister may in turn refuse to marry the antere if she betrayed you and supported Logain during the meeting.

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Passage - Dencherim.

If you killed Login, you should make a final choice, who will still spit the crown. Alista will remain in your group in any case - as a future king or just a gray guard. If you decide to make it king, then Earl Eamon will offer the anteau to swear to him in loyalty and refuse further claims to the crown for himself and for possible descendants. Anora will resolutely refuse, after which it will be placed under the arrest (it is interesting to her remark to Alistaer, that, they will change in places, she would do it much more tougher.) You will not be able to persuade the Anora and Alistair to get married if they no longer persuade them to do it before the meeting.

If the GG is noble, then she can become a queen and edit along with Alistair, if with the question "Who will rule the Felden?" Answer it will be an alistaire with its help. This can be done even if the heroine did not in love with an alistar, but it has a good belief and his friendly attitude towards it is high enough. However, if an alistair will be released on a duel with the Login, then the dialogue leading to the engagement may not appear, so it is better if anyone else will fight with the Login. (It does not matter, kill him after the duel heroine or alistair).

If the heroine consisted in connection with Alistair and is not a nobleman, he can break the relationship with her or not, depending on whether you tightened it during his personal quest, and from her answers in a conversation after the meeting. (For details, see the post "Comraders").

At this, this quest ends and now you have the last part of the game - the final battle.

Navalny Quests

Jobs Sergeant Killown

Pearl and pig

Sergeant Kilown stands to the right of the Wade bench. He will gladly take your help.

Passage - Dencherim.


Passage - Dencherim.

At first, the sergeant will ask the GG to go to the "pearl" and drive out of the mercenaries "White Sokolov". If you have a lot of "conviction", you can intimidate or persuade them to get out. If this skill is poorly developed, it will still have to fight them. After you are pretty sweating the leader, they will give up - you can let them go or kill them. In the latter case, the sergeant will be very unhappy.

If mercenaries were removed from a brothel alive, then on the map of the city you will meet Sergeant

Kilown, who wishes you thank you. During the dialogue, a group of poor mercenaries will attack you. From the leader, it will be possible to remove a great ax "Aode", adding a page into the code.

Crumpled oars

The second task is to calm the mercenaries gang "Blood Pads" in the tavern of a bustled nobleman. " This time they can be killed. If you leave them in the tavern, Sergeant Kilown for the works of paying will refuse. If everything is performed exactly, it will call in addition to tell everyone that the gray guards are actually white and fluffy.

Services interested persons

Quests are issued by the innkeeper in the "bustled nobleman" after the question, whether he does not have any very legitimate tasks.

Passage - Dencherim.


Passage - Dencherim.

Unfinished correspondence

For all the time the game you need to find 12 letters of the frivolous content of the authorship of the rich:

In deserim in the shop Wade

In Denerime, in one of the rooms "Pearls"

In the village of shelter, in one of the houses

In Redcliffe, in Mill

In the basement of the castle Redcliffe

Lake Calenhad, in the tavern "spoiled princess"

On the second floor of the magician tower

In the camp of the Dolians, in the chest next to the Varatory

On the first floor of Bresilian ruins, to the left of the entrance, for a secret door

In Jarvia's log

In one of the rooms of the Ozammar Palace

In the denerism estate Earl Eamonon

The last chest is not locked, for all the other you need 3-4 levels of hacking.

Diplomatic needs

Bring an interpreter of 15 portions of animal extract (you can buy from Varatorna in Bresilian) - for K.

Solution of problems

It is required to get rid of the three bodies, who appeared after the unsuccessful negotiations of the people D. The first corpse lies beyond the well-dump near the church, the second - in the rear room of the warehouse next to the "Tedas's wickers", the third is in one of the "pearls" rooms. Bodies need to be discarded into the well at the church building and return to the reward.

Passage - Dencherim.


Passage - Dencherim.

Security signal

You need to go to the Western Bresilian forest and release the signal boom. To do this, your GG should be onion (shooting skill is optional). After that, the attack of mercenaries from denerima will be followed - having interrupted them, come back with the report.

Without a trace

Bring the Kabatka "bored nobleman" 10 pomegranates. They come across throughout the game, so it's better not to sell these stones to merchants

Secret reward

K. asks you to put a remuneration to his "employees" in several caches. Canes are:

1. Not far from the house of Dvina in Redcliffe;

2. in the frosty mountains near the Arena;

3. In the tavern "spoiled princess" at Lake Calenhad;

4. On the central square in the shopping district of Derulent.

Accurate marks appear when you press taba

Sometimes (although as a result of the bug it may not be) You will be offered the option to neutralize caches and not hide inside the board. In this case, you substitute K., and he will no longer give you quests.

Polysevideli

D. asks to remove three witnesses who allegedly gather to "pass" by its authorities or competitors. They hide in Lake Calenhad, in the frosty mountains, in the shop "Tedas's Dicks" in Dencherime.

Capture power / difficult decision

The last quest depends on whether you were betrayed by K. when performing the task "Secret Remuneration" and whether you fulfilled the task of D. "Polysevideli". If you have not fulfilled the quest on false witnesses and did not betray, then you will receive a quest "Capture of power", in which K. announces that thanks to Paranoa D. He decided to get rid of his assistant, and K. Not left anything else, how to prevent And get rid of D. first. You will be given a signal (wink by a special way) to three allies K. - Mernel-trader Gorhu, the sister of Teohild at the church building and the assured - the owner of the shop "Tedas's Dicks". After that, talk to the guard, who is not far from the city gate. The next time you travel on the denerime map you will pull out on Lieutenant D. with assistants who decided to punish you for betrayal. After the fight, pick up a paper lieutenant with the location of the secret shelter D., and a new location will appear on the deserim map - go there and disperse from D. and his associates.

If you have completed the Quest "Polysevideli" (and no matter exactly how you finished the quest "Secret Remuneration"), d asks you to help you get rid of K, who, as he suspects, is going to take his place. When traveling on the deserim card, you will pull out on Lieutenant to the assistants. After the battle, select Paper Lieutenant Body indicating the location of the secret shelter K. On the denerime map, a new location will appear - go there and disperse from to and its colleagues.

Wave Crime

It is issued by the Couldri prone, standing opposite the church, but only the GG - the robber, or if the GH has theft skill. To get quests, it is enough to have at least 1 level of "theft" or "invisibility."

If you have at least the first level of theft, you can get all the quests of Couldri, even if your GH is not a robber. The ability to hide without theft will give you only one of two lines of his quests - "robby". For the flooring, you will have to pay Couldri every time - but as a result you help you out more than pay it.

Passage - Dencherim.


Passage - Dencherim.

"Robber" tasks:

1. The cost of the flooring is 1 gold. Rob the chest in the Lady Sophie's room in the tavern "Frontalist nobleman." To do this, you do not even need to hide - the bodyguard will not pay any attention to you, and the GG will burn easily get into the room and clean the chest. This is the only task of Couldri, which you can do before receiving it - if you have already robbed the chest of Sofia, tell me about this prone - and he will return to you.

2. The cost of the flooring is 4 gold. Ross the treasures with the treasures of Earla Hou, which are located in a warehouse in a shopping area, not far from the wonders of the Tedasa - at the end of this impressive. This quest includes a battle, as it is imperceptible to steal silver ingots from the chests, the guards of the Hou in a warehouse will immediately notice you.

3. The cost of the flooring is 10 gold. You must rob the treasury Buna Forerela. Go to the new location appeared on you on the map. You can sneak to the quest, or go through the detachment. Around will be suspiciously quiet. But as soon as you open the chest, guards will appear in the next room - it was a trap.

Now you need to break back to the exit - either with the fight, or the robber under the cover of "invisibility" - the rest of the group will automatically slip with you. Couuldrey will be saddened that his tip turned out to be a trap, and returns to you, promising that something really worthwhile for you next time.

Our hero presented an ancient contract to the King of Dwarfs (which had to be found and put on the throne), delivered the castle of Redcliffe from the curse, visited the temple lost in the distant mountains and returned from there with a particle of Holy Prach. But to collect the advice is still premature: there is no confirmation of the contract from the Bnessilian elves.

Man man elf

Ready to accomplish what kind of man

But lose man

W. Shakespeare, Macbeth

In the spot marked on the map, we found the Patrol of the Doli Elves, who after a short provers held us in the Bnessilian Forest.

If you were told that the elves live in the country of unimaginable beauties and miracles, know: this is a non-part lies. The village of free elves, of course, is prettier than ghetto-elphinja, but there is exactly something in common. Among the ancient columns and statues are sadly tent tents, which wild kuanari would be plugged. If necessary, half an hour can be turned into carts and transport to a new place. Curved tables are collected from sticks and skins - they are injured and sick. Many wounded and patients.

Without unnecessary conversations I presented paper Southern, Elder. Stained squinted: Want help? From U.S? Yes, you look around. We had a curse here in the forest, werewolves hit the elves in the afternoon and at night, what army can we send you? Now, if someone (we will not call names, although this is a gray guard) found the main Vervolf, Fucking fang, and brought the heart cut, then maybe ...

Well, no one did not expect that they would agree immediately?

According to the old good habit, before going to the forest, I interviewed the locals - anyone does not need anything from gray guard? Who will find whom to find in more often, take revenge on the death, bring ears from the dead genon? Oddly enough, there were few customers. Somehow Atrass asked to find his wife Daniel in the forest. Girl with Galle (this is such a half-semi-sealer who drive an elves) I was looking for a medicine - but I did not have enough forest skills. A young hunter could not marry his chosen, because he did not pass the test, "you could find it in the forest in the forest, but it was easier to persuade the girl to wave a test.

On a note:as usual, it is better not to take the team of Morrigan to settle local affairs. She will not be happy to beat with young in love. But, however, with it you can lie to the girl with Gall, as if the animal is hospital, and get the horns in the award ... But do you need it?

The local trader Varatory turned out to be, firstly, the owner of the most valuable thing in Ferdden - a backpack, and secondly, ordered us to get an iron cortex for the manufacture of armor.

Battle for Acorn

Tsvechko, catch!

Western Bresilian.

In the Bresilian forest, as was to be expected, many wolves (ordinary and iswolves), there are bears, as well as an unprecedented creature - Silvan. This campaign is successfully pretending to be a plant while you cannot endile up to him, and skillfully excavates roots. But, as often happens with thresholds, burns like straw.

Werewlings sent us the Committee on the meeting headed by Mr. Runner. This nervous Vervolph told us that in the coffin I saw humanoids in general and in particular, so we would go back to the elves and refused to task, it would certainly see us there. After a short conversation, the runner met his name and disappeared, and his friends honestly ran from our swords and Char.

Western Bresilian divided by rivers into three parts - Western, emerging to the camp (1) , central and eastern; And in the south of the eastern strip (2) we found an amazing speaking tree. This oak, instead of following the example of his aggressive fellow, joined us in a conversation; However, the mysterious laws of Botany prohibit it to express prose. (Does it really live here near the unkind memory of Elf Fiden, the winner of the vampire of Nicholas? However, if neither the verses of oak, with the nervous paralytic verses of Fidaden, they do not compare.)

The village reported that we, of course, can walk on Bresilian and harvest wood, but there, where we need, the magic barrier will not miss us. But he, oak, can miss. If we refund him acorn, stolen by some kind of polulmy of East Bresilian.

How to jump out how to emphasize!

"What kind of creature, good evil, came to the ancient oak?"

On a note:through the northern part of the Eastern River (3) From which you can gain iron cortex for varatory. Around the middle between the log and oak there is a sarcophagus (4) (Two limits will attack you): if you have to worry and defeat it from there, you can get a part of the kits of Juggernaut's armor, which is practically not inferior to the armor of the Legion from the Dwarf (the remaining armor to be found in the eastern part of the forest). Finally, in the south of the central forest belt (5) You can save the wounded elf.

After that, we headed to the eastern part of the forest; There are two roads (6, 7) .

East Bresilianon the form resembles a starfish with shifting tentacles. In the center of his ring-shaped Polyanka, from which five rays-paths are departed. Two Western go from Western Bresilian; on the northwest I found a poor thing Danielu. Alas, she was already bitten by the werewolf, and she asked to hand over her husband that she died and what he loved him to last days. And asked to make the first statement of the truth ...

On a note:unfortunately, you can not save Danielu. If you refuse to kill it, she will attack her own and make it.

The northern road was densely populated by the restrictions and their whims, and they guarded the next grave plate with part of the jaggernaut armor. On the east, the acorn of acorns was discovered.

The elder who broke his lair here, at first glance, seemed even more polulily than oak; He asked meaningless questions, giggled, and when I remembered the oak - asked if there would be anyone to disassemble a damned tree on firewood. However, when I launched my hand in a stump on his glade and found an acorn there, the old man suddenly came to his senses ... and began to call himself to help demons. So remorse of conscience for his death was subsequently not tormented by me.

On a note:you can agree with the hermit. Either really destroy the oak, or offer him something in return to the acorn. Amulet from the horns of the murdered Galley or Scarf Daniel will be consolidated. If you kill the oak, then through the barrier you will pass under the mask of the iswort.

Returning to the oak, I received a staff from him to pass through the barrier. However, the usefulness of the staff did not boost - he turned out to be quite decent weapons for the magician.

Formal essence

Behind the barrier we again greeted the runner - and again after a short sweeping switched to the plan "B". The short-lived trail brought us into ruins.

The upper level of the ruins was a simple dungeon that had to pass through the straight from the east to the west, after which the corridor turns at a right angle to the south. All branches are packed with poisonous spiders and skeletons; Neither those nor other special threats were represented.

But in the southern end of the floor settled, no little, the dragon is not from the strongest, but quite decent. And, I would say, nonsense ... The warehouses of Mr. Dragon showed up the door down.

Lower level of ruins.

Air alarm!

On a note:caution, the dragon's lair is mined! And there will be no time for the removal of time traps. A good method is to send a skeleton there if any of the magicians can do it.


The lower floor was also joined by skeletons and spiders. Shortly after the entrance (0) In a place where the corridor turns to the left, spiders arranged an organized ambush.

A little bit farther (1) We met the ghost of the child; And next to him, a description of the ritual was read on the plate. What a ritual led was not very clear; However, just in case, we found the source described in the ritual (2) and they did everything that the sign required with him (fill with a jar of water, move away from the source, to look at the altar nearby nearby, put a jug on the altar, pray, inspect the jug, to pour water, take a jar, move away from the altar, to inspect the source, pour into the source water from the jug).

Ritual Total-Google opened the way to Sarcopagu (3) Where, after the battle with ghosts, we completed the collection of the Juggernaut's armor.

But a more important find awaited us in a sideproof (4) , and it was easier to watch it. In the gem stone on the floor was hidden soul of soldier-sorcerer, which was able to talk; She asked to destroy the stone, but gave the specialization of the combat mage in exchange.

Non-easy battle expect us in the southern corridor (5) : He is all the pricked traps, so it was the easiest way to send an explosion ahead, so as not to engage in a sapper case under arrows. But finally we got around the bones ... Big puddles on the floor (6) , immersed in which they got into the very lairwaters.


"Greetings you, mortal.
I am the owner of the forest. "

And here is the third meeting with the runner. This time he wanted to talk - apparently, attempts to stop us by force inspired him a common look at own opportunities. I agreed, and we were transmitted to Hostess forest.

The hostess told us a simple and terrible story about where a rabid fang came from. About how people attacked the Doli elves ... and that the elder was tied to protect his people.

According to speaking, I have already started guessing. But nevertheless invited a full-time stance: he walked nearby, could not wait for his o'clock. Cold, in turn, tried to "open my eyes": "You have already understood who is such a forest owner?"

Alas, to remove the curse the old villain refused. But I found good arguments for him. Unfortunately, not verbal ...

The first spell was started paralyzed the hostess of the forest and the iswolf (under the blow, we could also get, but we immediately rushed to him), and then called for the help of allies. However, we did not block his friends by Alistair, as is usually done, but sent the temple to the streets - so that he dispel the magic and freed them. In such a ratio of strength, the case went much more fun.

Upon completion of this sad story, the former bushes were shaving in their affairs, and the new leadership of the Dolites swore to send their archers to the war with the archdoor.

It is important: If you take the side of the cut and kill the owner of the forest, the elves will still replenish the ranks of your army. But there is another way, for owners of higher eloquence: "I have another plan. Kill the cut and all elves! " After that, in the village of Doli, the massacre, and they get as an army instead of elven shooters deadly, but vulnerable versolphs.

Scary court

Let on the platform high

Put the corpses in front of everyone;

And I will tell you not knowing the light,

How everything happened; That will be a story

Inhuman and bloody cases

Random car, neganded murders,

Deaths, in the needs of the junk,

And finally, cunning goats, fallen

On the heads of the instigators. All this

I will state you.

Fortinburg:

Hurry up to hear

And we create a more nonestly assembled.

W. Shakespeare, Hamlet

Earl Eamon.

And here all contracts are presented and confirmed, the armies are ready to perform, and Earl Eamon - convenes Meeting of land. As soon as we arrived at him in Rarcliff, he sent Tainnam the appeal, and we all moved together to his palace in Denerima.

There was a surprise. I just managed to look into the restned quarters and return to Eason, and he turned out to be a guest - the maid queen Anora. It turns out that the queen in imprisonment of the commandant of denerima - lord Hou..

On a note:if your hero started like Human Noble, this day should be remembered for a long time ... I finally came to get it for everything!

Painted queen

On the way to Lord Hou, we had a meeting with old friends. But not mine, but Zevrana: one of the antivan rarions, Tolesin, brought Zeevran to the news that the crows are not a claim to him - and the kind proposal to return to his. Or rest right now. Probably, if Zevran was not with me in Lada, he would join the Tolecin - and so we jointly killed the raven, and after the brief persuasion, Zeusman remained in my squad.

Lord Hou castle.

The maid had a plan, how to penetrate the estate: to go from a black move, change clothes and avoid excessive bloodshed. True, the security of the black move knows all the Hou fighters in the face, so we hid behind the garden until the elf distract the guards and entered without interference castle (1).

Inside the main case was nowhere to delay and do not come across the eyes of officers (2) . Simple soldiers accepted us for recruits and ignored.

To the room where the queen locked (3) We reached without adventure, but the door blocked the magic barrier. Anora said that it was necessary to find the combat mage Hou, with his death defends.

We went through the bedroom of Lord (4) where a curious book was found and many important documents, and before the shower in the dungeon found a prisoner, whom Khow preferred to keep right next to the bedroom. It was someone Riordan -our colleague, gray guard. Now we are three ...

dungeon Lord Hou.

It is important: Do not miss the treasury (6) . If you do not have a very experienced hacker, return here with the keys of Hou. This Mr. Lives extremelyunborn.

Freeing Riordan (for the sake of the sake, he looked good without us), we went down the ladder down, in dungeon (1) - Hou preferred to spend time exactly there, like his magician. We had a lot of things to both ...

Guards and combat pits Hou popped up to us from each room, but the real difficulties began only in the southern part of the dungeon (2) - the corridor there was equipped with a mighty flamethorn trap, and nearby (3) , in addition to the guards, the very magician was discovered. True, if you go very carefully in the southern wall, you can not disturb the trap, but in practice it is very difficult.

On the contrary (4) Hou organized a room torture. With so, we removed not someone, and Osina, the son of the Buna of Sigark, an influential Lord; We somehow met his father in the "bustled nobleman." Nonbid so that the cigard now gave his voice Logain ...

Some of the team offered to return - the magician we already found, but somehow, you know, it is inactive to leave the case in progress. I have a lot of questions accumulated to Hou, and I wanted to ask them personally.

Nearby (5) we found the caretaker of this institution - the jailer from which the keys were posthumously removed and freed customers of two more cameras (6) . And finally got to Hou (7) .

Workplace Lord Hou.

Oddly enough, Hou really is convinced of her right ...

Earl Khow was full of hidden talents: not only the master of torture and conspiracy, so also an experienced killer, to envy antivan corners. At the same time, it was well protected for a robber to be well protected ... The guard did not stretch it for a long time, but there was a hassle with him. Lord's keys, we again removed from him already posthumously.

Finally, in the far parser of the dungeon (8) two more guests of Lord were discovered: bann Vogan, the one that provoked the elven uprising (in which eyelids and hoose asked in a turbulence of whom she follows). And next to him - tortured temple Irminickwho was looking for his sister; As soon as I turned out to be outside, I did not fail to go to the tavern and tell my sister about everything.

Now it was possible to go out, look into the treasury and release Anora. Alas, in the neighboring hall (on the way to the exit) we were already waiting for: Logain's devoted officer, Mrs. Catherine(translator at times, forgetting, calls her Cowutre). And a dozen of her fighters.

On a note:here are three options - to attack Catherine, surrender (so that the anora saved) and try to explain. The latter will not pass. It is very difficult to defeat the entire team, but in case of defeat, you will find yourself in the same place, where in the case of delivery, in the Fort of the Drakon.

Fort Drakon

Fort dragon.

Polish fall only two of the detachment - the main character And Alister. And here we are awaiting a very multivariate piece of the game, so we will return the word with the hero later, but still we will deal with a bird's-eye view.


Provider at the colonel.

First, you can get out of yourself, but you can provide the rest of the detachment (without a hero!) To help out.

If you choose yourself, then the first thing you need to open the chamber (1) . The hacker is not a problem; The girl with at least some talent of belief can seduce the guard (and man too, but with highly High talent belief ...), after which you will have to fight him, but he, like you, will be naked, without armor. You can also assure the patient or try to convince the guards that nearby enemies.

Next - Take Equipment (6) , now it will go easier. You can get through the post (7) But there is a path easier and more beautiful. Press the uniforms of soldiers (2) , go to the colonel (4) , take an order for preparing for the view, take with you two bottles and recruits (3) . They have no swords, so you have to score at the storekeeper (5) . He has problems with the cleaning of rust, and if to give it an acid lubricant, it will easily disperse with a weapon for recruits (an alternative is to threaten or bribe).

After that, you can take a review of the colonel (on the control question, which is the main thing in the army, the answer, of course, "order") - and pass the post. Why all this circus? Then, that recruits, though the ballobs, but know the password.


Alternative - enter the fort outside and disseminate everything on the brick. The very tricky thing is to enter: further, if the deception is rapping, scattering the guards - in four, and not together! - not difficult. Options seem to be a lot, I managed to detect three quite effective:

    Leliana + Winn + anyone belongs as servants of the church;

    Dog + anyone come under the pretext of "deliver a new dog to the dog";

    Ogren + Zevran + anyone come in like ... Circus artists.

Pest doctors

Eamon was waiting for me an interesting conversation ... to collect advice - the point is good, but who do we want to see on the throne? Obvious candidate two: Anora and Alistair. Or Anora married Alistair ... Alister, True, saw the throne in the coffin. But will it be right to leave it on aner?

On a note: If, after a visit to Goldna, you said to Aleravera, that it should be - every for myself, to persuade him to praise a lot easier. If your main character is a man and nobleman, you can try to offer your hand and the heart of the queen. And if the hero is a lady and in good relations with Alistair ... respectively. In any case, your task at the Land Meeting will simplify if you promised the anteor support in some form. If not, you have to dial lot other arguments. But in no case do not tell the anory on that Logine must die for what he has done!

Queen Anora.

In principle, after returning it was possible to convene the assembly of land, the benefit of Anora was saved from the Hou estate; But another thing was distracted - the queen rumors brought about some problems in the elvenge.

The problems were visible at first sight: the crowd of elves on the street in front of the shabbana building argued with a couple of healers from Tevinter. As it turned out, quarantine was declared in the ghetto, and elves - without disassembled, sick or healthy, - they collect in the shelter. And back are not released.

Having discussed this case with Elf Shijanni, I walked around the rear and, overcoming the resistance of a lonely guard, went inside. My arrival did not deliver the "drugs": they rushed to me with weapons and soon died of an overabacity of iron in the body. Captured elves I let go, but it was clearly not all ...

I told all Shiyanni (alas, healers in front of the building so upset this news, which also died suddenly from cutting wounds and burns), and she showed us another building related to the shelter. There is a shabby elf soap floor; The little by clinging to him, we found out where to lead his relatives, and followed the same route.

Here the Tevinnets no longer hid. Yes, the most banal slave trade, in Ferdden is completely illegal (and in Tevinena - the norm of life). And literally in several crawls, we abandoned the road to their leader - Kaladrius.

Kaladrius was configured to bargain. He did not want to turn a profitable business. Why don't I remove with documents that are questioning Logan? Why don't I take these documents from the corpse and do not cover the shop once and forever?

It is interesting:not far from the "hospital" there is an elf-beggar. If you give him a coin, next time he will lead a friend, then a few comrades ... It is even surprising why the Tevinnets did not use it much easier, receiving to collect customers!

Rare Frame: This is how the demons see us.

Business man from Teveliter closes his business.

After the scuffle with Kaladrius (he magazine, moreover, a blood magician) and his retinue, he was forced to make a more generous proposal: due to the blood of prisoner elves to increase my health to difficult-standing values. But something I have recently acquired allergies to blood magicians ...

I went to the saved elves, talked with them and went to the meeting.

On a note: In one of the zakulls, the ghetto you can find a blind temple, which "deplex evil" somewhere nearby. So that he finds the desired, it is necessary to inform him about a dead dog nearby, about the puddle of blood and about the insane nurse girl; Then he will lead us to an abandoned orphan suit, where demons were broken and undead. But to clean the shelter, it is necessary to protect the life of Otto to the last.

Meeting of land

Now it's right to collect Teyrnov. Earl Eamon took up this, and I headed for the palace. I tried to block the old familiar - Catherine; But this time there was no such convincing suite.

It is important: The main components of our success at the meeting are: Savened from the estate of Hou Irminarik and Osuin (and the mission must also be passed), an agreement with the anory and evidence of the slave trade. If you have not been lazy to clear the dungeon of the hoow, you can safely refer to his crimes. But in no case do not remember Delikh Hou if for some reason not Gave the Ring irminik his sister! It should not be hurrying to talk about Alişea or the death of King Caelan - it is more profitable to show itself concentrated on the debt of gray guards and talk about the sea, as well as the crimes of Logain here, in Dencherime. And if you told the anteor that intend to achieve the execution of Logain ... then it can do it dearly to do.

I gathered enough evidence against Logan, and the lords voted against him; As the last chance, he chose a duel with me.

And the end would be simple and obvious if not interfering with Riordan. He suggested an unexpected decision: allow Logan to redeem everything perfect, enrolling in gray guards. I understood that if I agree, Alister would be in rabies - after all, Login actually the killer of his father and Duncan; And if I refuse, I will become the killer of the father of the anory. That's it...

Login Mac-Tir

If you decide to allow Logan to wash off his crime and enroll in the gray guards, an angry Alista will leave you; And Login will take the place of the detachment "tank". He is also a specialist in the Sword + Shield technique, but does not have the temple talents, although he owns Vityaz skills.

His characteristics are so-so: the power is low, the will for some reason is overshadowed, truth, good health.

Gifts, kind Logan, are geographical maps of all varieties. Some of them can be bought immediately after the meeting (two on the market, one - in the ghetto). Another couple is in the locked chests of the Redcliffe Castle.

On a note:before the last fight, it makes sense to spend quickly on the market - money, as they say, "you will not take with you" ... You can buy a bag of burning, if you think it is relevant. You can replenish the reserves of the potions, study the extra spell (book in the ghetto) or to be purchased from Bodan Feddik. In general, see yourself. With Feddik, we will have another Randevo, and with the rest we say goodbye.

It is our last

Nabat! Dui, wind! Go, end!

I will die, at least like a fighter.

W. Shakespeare, Macbeth

After the Land Meeting, it remained only to meet the architeo'nemon. Our army gathered in the castle Rarcliff; And only on the eve of the release of Riordan decided to tell why One gray guard can apply a mortal blow archigital. If the archdaemon falls, his soul will go to the near future of darkness. And the gray guard in some way ... Remember, what was the test of?

But the gray guard has its own soul - and therefore in this moment both will perish.

Riordan himself volunteered the last strike; But if he falls in battle, I will do it. Witch Morrigan offers me a way that can leave me in the world of alive, but ... I do not know.

Just in case - forgive.



Pass from me hello archdaemon. He completely stopped writing me, and it is so sore ... and ... look after yourself. Do not give yourself to devour yourself. If, of course, you do not decide what it is necessary for business.

Zeavran

The last fight begins with the battle of the city gate; It participates all your friends (except for those with which you broke up), but you cannot manage them - we are commanded only. The battle is not from cunning: most opponents are the so-called Hurlok / Genlok Grunts, which translator with inimitable grace made "Garlock / Garlock". These guys are cannon meat, several times weaker than the usual "white" opponent: fall from 1-2 blows or one simple spell. To the end, you will meet a lot of such - we must immediately distinguish them from serious enemies and not to spend gunpowder.

After that, we choose a detachment for the entire subsequent battle - as well as the one who will command the remaining. And after a touching farewell with the rest, we go on the last tour of Dencherim, captured by the archigital.

It is important: In the last battle, the robber is very useful. Perhaps Leliana is better than Zeyman, because the bow against the architeon is effective blades.

First of all, two Garloka generals should be defeated - on the market and in El Chinage. That is, it is possible to do this and not ... If you believe that the fight with the archdoor will decorate the participation of two "orange" generals who have combat magic.

In the interval between two peaks, the easiest way to
make an attack on elphinage.

From that moment on, each battle in open space can take with him one of the Allied armies that we collected. But note: one of them needs to be preserved to the architeon of untouched. And it is desirable that it was the best of the best. ORZAMMARY DUMAGES COME IN THE MOE (especially if you agreed on the participation of the Legion of the Dead - then a part of the gnomes will be brutally with the Learie Legioners) or golem, although, probably, you can try with happiness and with elves either by magicians. Vervolphs not I recommend - in contact with the archdoor, they are like flies recover. The infantry of Rarcliff is also not enough.

In the market, the general suits the debash in the company with restrictions; As support, there is a good infantry of people or versolphs. The battle is not from the most difficult, although the open space interferes effectively to hide magicians behind the spins of warriors.

The battle in the elvenge will be difficult if they try to attack, but it will be quite simple, if you take a position between two peaks - there is a barricade at the beginning of the battle, - and not try to go out. It can be done completely without support. While the barricade is still standing behind it, the auspices of the elements - Gehenna, blizzard, a thunderstorm, - which not only turns the melon, but also leads to the semi-prepared state of "yellow" dedication. However, this is not all yet - reinforcements will arrive, including fires, and there will be more, if the battle will delay or go beyond the barricades.

After that, we are fighting for the city gate - the balance of the group is fighting there. He was commanded by Ogren, but he should not fight at the gates themselves - he would not have time to breathe on the enemy. Let Ogren engaged in the "yellow" opponents, and the gate holds the dog and someone else (ideal Leliana, her charming song is caught up to the place, and the dog gently overloads the throats; but Leliana can be necessary in the main detachment).

The bundle of "Singing Leliana + Dog" restrains on the Natisk in the city gate.

Next station - Fort Drakon. In the courtyard of Fort, I recommend taking small support: this courtyard is a comfortable shooting range. In the first seconds, with fiery balls and cones, we destroy three groups of "grills", we concentrate fire on the dragon (also exquisitely translated). We do it quickly because the second will be "born" and resorted by magic. Mages should be started on the steps, the elves are easily shot.

Now - the insides of the fort, there we are alone. The first fight will be in the main hall of the lower floor: the Gloklock- "Creator" (and in the aglitsky conjurer) encourages seven ghosts, after which it turns out the actively. But if you do not get distracted and quickly rush to the MAG, then the rear ghosts will not have time to see us (they are not born immediately, while they are formed - we are already outside of their review). And it will simplify the case. It is not worthwhile a lot of strength on ghosts, with them can cope, for example, one Morrigan; Magic is more dangerous.

Next, the ambush is waiting for us where the corridor rests on the road from the west to the east. Do not go there, there is a trap; It is worth starting immediately in both side corridors of geenna or blizzard. Let their inhabitants die, and not seeing you.

In the East, hence, in front of the door to the second floor, the sandalwood expects us - this is the last chance to buy something or enchant (paternal goods under it).

On the second floor there is one difficult battle - with a master killer and his students. They are invisible before depressing ... But vulnerable, and, if simultaneously with the opening of the door to the south in the eastern wing of the castle, start to conjure something mass, and also put the rune of the repulsion in advance, the killers will manifest themselves without harm.

And finally - archdémon.


Ida on a bad reptile pile!

The archigitalone spits the energy of the Spirit, hits the tail, the bay and at times will fly away from place to place. As health descends, he changes his behavior:

    after the loss of 25% of health, he begins to call the "funnel", removing health and weakening everyone around;

    after the loss of 50% of health, he flights to the place where it is not to get it in the near battle, and calls for help the crowd of the denials; In addition, he appears a very long-range attack;

    after losing 75% of health, it returns to reach and begins to blow up his warriors on the walking bomb spell manner. Breakfasts Valyat.

The most powerful weapon against the architeon - standing around the balleys; They are pretty rapidly, but soon break. That's just for this, you need a robber, it can repair tools (albeit indefinitely). And do not stand in front of the ballistan - the volley is considered to be honest, so you can shoot a lacaround.

Spells and ordinary arrows are also good, and manual weapons acts. Dwarfs or golems will take over most of the problems with grudges, but they should be treated. Pay attention to another ally, which is also recommended to be treated, - the Supreme Sorcerer of Irving.

After you collect all the possible allies, Earl Eamon will decide that it is time to convene the assembly of land, and you will go to Denomem with him. Logain and Ser Cautrene, his assistant welcome you in Denerime. After talking with them, go to the Cabinet of Eamon.

Note: Although Earla Palace is theoretically considered your base in deserim, conversations with comrades there will be no more than in any other location. For frank conversations and love conversations, you still need to go to the camp.

Go to the Earla Eamon Cabinet. There you will meet Erlin, Queen Maid Anory. According to Erlin, Anora is a prisoner in the palace of Earla Denerma and fears that the How is going to kill her and dump blame for Earl Eamon. It doesn't matter how you respond to Erlinna's statement - as a result, you will still be entrusted with an honorary mission of salvation anory from captivity.

Go to the location of the "Palace of Earle Denerim" appeared on your map. Sheil with him is better not to take, because according to the plan you should give out yourself for the Hou soldier, and it will be difficult for the guard. Erlin will wait for you not far from the entrance. The door to the palace is the rally of workers who owe the board, so it will not be able to get inside it. Cut the building, on the way, knocking off from not very numerous guards (they appear from behind, so be careful). When you get closer to the black go, Erlin will distract the guards to give you the opportunity to slip inside.
You can go through the palace in two ways - just to kill everyone there and all or put on a housing soldier's seized Erlina shape and go without a fight. It does not appear in your backpack, but put on during the conversation with Erlina. If you want to remove it, talk to her again.

The first floor you can actually go without any adventures in one exception - in one of the rooms already behind the room with the queen, a meeting of the soldier and the maid is going - if they hurt you, they will raise anxiety. However, they do not notice you automatically when entering the room, and only if you go inside a few steps, so that this can be avoided - just close the door and go further.

Having reached the door to the Queen's room, you will learn that there is a magical protection that you cannot withdraw accessible to you at the moment ways except "persuade" to make it a magician who imposed it. The magician is located in the company Hou, who currently stays in the dungeon of the palace. Go there. Before entering the dungeon, you will find a chest with docks of gray guards, and a little further - Riordan, a gray guard, whom Hou holds (or rather, held) behind bars. Riordan will free himself when the guard will break up on your arrival and confirms that Khow recently proceeded to the dungeon. If you ask Riordan about the documents found, he will tell you about the secret warehouse of gray guards in deserim, but it is not necessary to do exactly at the moment - you can ask him later. After his release, you can find Riordan in the office next to Eamon in Earla Palace.

Go to the basement. Here your disguise will not help you - the first group of guards will lead you to clean water and from now on you will have to make your way through the protection with the battle.

In the dungeon of Khow, in addition to the Hou itself, you can meet several people who can affect the outcome of the lands assembly: the temple of Irminrik, in the son of the former Earla denerima (he will not be in the dungeon if you play the city elf and killed him in the prologue) and Ovwin, Son Buna Sigurda. If you help them get free, it will bring you extra voices at the meeting. You can also additionally terminate for a bribe of 40 gold - it will not affect his voice at the meeting. (If you are freeing out, it will not approve zevran.)

In addition to them, you can find in the dungeon of Soris. It will not be there only if you play the urban elf and in conversation with the guards you took all the blame on yourself in the prologue. If you are released, then get the approval of Zearan, but, in principle, his liberation does not significantly affect anything.

How himself, accompanied by the security, which includes two mages, will bring a little speech when he sees your delegation - a little more personal if you play a noble person - and then attack you. It is impossible to finish this meeting the world. After you figure it out with Hou and his guard and free all those who decided to free, go back to the first floor to the queen's room.

Anora and Erlin will join you, but at the entrance you will wait for Ser Cowutren with numerous guards. You can surrender to her without a fight, you can attack right away, and you can try to persuade you to miss you, motivating your behavior what you sagged Aner. The last attempt is always doomed to fail, so if you wish to avoid the fight, your only option is to surrender immediately.

Ser Cautrene is considered one of the strongest opponents in the game, but if you immediately retreat in the corridor and one of the side rooms, then you usually follow only it and, perhaps, one or two guards, that much simplifies your task. If during the battle (regardless of whether you won already won Cowutre or not) your group will lose consciousness in full, then in this case you will be considered not dead, and the script will be captured, and the scenario will develop in the same way as if Would you surrender voluntarily.
If Alistair is in your group, then he will captivate with you. The rest will be released, since Cowutre is interested only in gray guards.

Note: If there is walls or fire in your group, they will not approve your decision to surrender.

You give away whether there is no - will not affect the general line of the plot. Cautrene has a good two-handed sword with him, but a little later you will have another opportunity to get it. And the conversations in the Fort of the Dragon are very funny and are worth listening to them.

If you are captured, your next task is to free yourself. This can be done in two ways - escape from the Dragon Fort yourself or wait until your comrades will save you.
Keep in mind that only comrades with high on you location will be quite interested in your destiny to go to your aid.

If you decide to run yourself, then the first thing you need to get out of the chamber. There are many ways to do this - you can share the guard, you can pretend to be sick, you can open the lock yourself if you have an appropriate skill, you can even send it to a knockout through the grid if you have good strength, etc. After that, you can get out of the fort in the usual way - that is, to demolish everything that moves, or ... to retire quietly and imperceptibly - after all, the soldiers, in the end, are not guilty of anything. All your things are in the chest close to your camera. You need to pass past the pairs of guards and Mabari a little further, but after that it is possible to get out of the fort, not shedding blood. To do this, you need to go to the weapon room and put on the uniform of the guards. Like the uniforms of the Hou soldier, it does not appear in your backpack, but dresses the "conversation" - this time with the coach for armor. If you decide to remove them, then go back and "talk" with it again.

As soon as you dress the uniform, all opponents in Fort will cease to be hostile. Now you need to go past the guards from the door that will miss you only if you know the password. You can simply steal a piece of paper with a password with a pocket of one of the guards, chatting in stock, but if your GG is not a master to climb on pockets, that is, another way. He will help you if you have a conviction.
After you wear a uniform, go to the office of the Colonel, who will take you for recruits and tells to find two more guards. It means that the most couple in the warehouse, one of which you can check the password. The guards will explain that you need standard swords that they can not get due to a small tapping with the apartment. Go to the officer weapon room. You can bribe the apartment officer or persuade him to give you the right weapon. Alternatively, you can visit it to a conversation with the guards and convince you that you came to shift - then he will leave and later you can pick up swords without any interference.
After receiving swords, go to the Colonel to the inspection. If he asks that a soldier is needed, respond to "discipline" or "honor". After that, you can leave the fort without interference, since the guards accompanying you know the desired password.

If you decide to wait until you come to the rescue, then in a conversation with Alistair you have to choose who exactly will do it (the list will consist only of comrades who have high approval).

Your saviors can follow the same two ways that you are - to kill everyone and all on our way or try to go through quietly and without too much bloodshed. With the first way, everything is clear, as for the second, so as not to cause suspicions, they will come to two conversations in which they must convince the interlocutor, what are those who are given themselves - a conversation with the guards immediately at the entrance to the fort, conversation with captain Guardians immediately after that. The third conversation with the guardian of Tanne, which protects the door to the dungeon actually, is to make her leave the post so that your savior can slip inside without any problems.

Every time you will have a choice in a conversation, which of two will behave. Each associate can persuade at least one of three interlocutors. Leliana and Zeusman are able to successfully scroll in all three cases. Winn can pass all three conversations in addition to the case if the dog is with it. Alister is able to successfully pass the first two, but not tanna. The dog is able to spend the guards and captain, but he does not have "talk" with Tanne. The walls will not be able to pass the first two conversations, but can force Tanna to leave the post. An exception is the case if his partner is a dog, in this case the walls will be able to pass the first post with the guards. Morrigan is able to force Tanna to leave, but will not be able to bump into the first two cases, if its partner is wine, Leliana or dog. Ogren can pass the first conversation if his partner is Zeevra, walls or dog.

If you can not persuade Tanna to leave her post, that is, another way - a provocation by a shot of one of the ballist, located inside the Big Hall. Shot from the Ballists - and Tanna will run out to find out what is the matter, and you can safely go inside. In the dungeon you will have to fight a few guards and Mabari, since your presence in this part of the fort is not justified, but fortunately, the protection there is not too numerous. After your saviors free you (and Alistair, if he is with you), you can leave the fort - corridors and the halls for some reason will be empty, so you do not have to fight. (Although, if you wish, you can, of course, clean the fort from the soldiers completely).

In any case, the rescue rescue from Fort Dragon or after the battle with Serious Cowutre, go to Earla Eamon's palace and talk with anorya. It will complete the Queen's "Salvation of the Queen" and will give you the following - "Riots in Ehphinza".

Actually, what exactly happens in Elfinza - Anora does not know, but she is sure that it is somehow connected with Login. Go there. If you freed Soris from the dungeon of Hou, then he is in the house of Sirion (your father, if the GG is a city elf). Soris will advise you to talk to Shijanney.

Shijanni Ringules not far from the hospital. It will be configured to you a little more friendly if you freed Soris from the Dungeon, but this is, in principle, will not affect anything. If you are the urban elf and you did not accept the offer in the prologue, it will be more than glad to see you.

After a conversation with Shijanni, you need to find out what is happening with elves, which Tevinin magicians are taken under the pretext of quarantine. If your gg - elf (no matter, urban or dolly), then you can pretend to be sick and then you will be taken inside the hospital. The problem is that inside your bluff will reveal and you have to deal with the guards in full solitude. Alternatively, you can bribe the guard by the black entrance so that he missed you inside (or kill it) or provoke the tevinter magician on the attack in a conversation. (If you slipped inside without battle, then you still have to fight them when you leave the hospital).

Inside the hospital you need to take a note from the table, pick up the key that is useful to a little later, and talk to the prisoner elves. The elders of Valendrian among them will not be - he has already managed to take it somewhere before that. Go to a residential building nearby (you can first show the note Shiojanni, but it is optional). There you can bribe the elven tenant to tell you what is happening, but he will not say anything about what you yourself could not guess. Go through the house and go through the back door, opening it the key received in the hospital. In the Alley, the Tevinter's guards will be attended. Obschery yourself and go to the door of the next building.

A group of guards led by an elphiykit girl waits you immediately at the entrance. If you have a conviction, you can avoid combat and make them retire. In any case, pierce your last room, where you are waiting for the head of the Tevinin Mages Calamberius. He will offer you a deal - he gives you the documents that are climbing Logain in the slave trade for a bribe, after which you let him go and his prisoners with the world. If you have a conviction, you can persuade Caeladrius to leave with you all the prisoners of the elves, or give you documents for free. If the transactions with the slave trade are not included in your plans, then fight him - and he will offer you an alternative deal after you take almost all your life from him - to use blood magic and sacrifice prisoner elves to raise your health (i.e. Body type). If you accept his proposal, then this will not approve almost all your comrades (especially Winn) with the exception of Morrigan. If you do not accept it, then seek Caelander and shoot the necessary documents from his corpse. The physique in the event of a proposal will rise only by one, so decide for yourself, it is worth it or not. After the death of Caelandrius or his care, talk to Valendrian (if you play the urban elf - then with your father). If Kaladrius did not take the slaves and did not kill them, then talk to Valendrian (Sirion) in his house before leaving Elfinage and go to Earlu Eamonu with a presentation.

Earl Eamon tells you to take a alistar with you and go to the land collection. Complete those quests that remained open - especially those related to Redcliffe, as you will no longer have such an opportunity. Before the meeting you will meet Cowutre - if you did not kill it before. She may also appear if you won it at the Hou Palace, but were defeated in the future battle with the rest of the Guardians. Cowutre can simply kill or - with a high conviction and cunning - persuade to miss you with the world.

Land collection can go in two ways, depending on how the nobles vote. If the majority speaks into your favor, Logain will refuse to obey their decision, and you can offer him a match one to one as a way to solve the problem. (You can fight it yourself or choose any of your group with the exception of the PSA.) If the meeting vote not in your favor, you will have to beat not only with Login, but also with his guards, plus the guards of those nobles that you did not support. In this case, you will still make me go to the duel with the Login after you remove most of his lives.

How to convince Meeting to support you:

Use the belief if it is developed, and declare that the main problem is not an erochi, but by sea.

Raise the issue of the worker in the elphin.

To mention the torture of innocent Erl Hou (only if you freed Oskin and talked in his father after that).

To mention Earl Eamon's poisoning (only if you freed irminick and gave the ring of his sister).

If you have been freed from the dungeon of Hou, it will give you an extra voice in your support.

If you have completed the last quest of the antivan ravens associated with the hostage, it will give you an additional voice in your support.

In any case, after several statements, Logain will raise the question of Queen Anteor, after which it will appear. The support of the anory means a lot and is considered more than one voice. Win the vote is almost impossible without it. Nevertheless, if you have completed all side quests that brought you the voices listed in the previous paragraph, you can do without its support.

Anora will support you if you talked to her before your return from Elfinzha and promised our support for her throne claims (as an alternative, you can persuade her and Alistair to rule together or edit along with you if your GG is nobleman). You do not need to keep your word - even if you promise her support, you will still have the opportunity to put on the throne of Alistair.

Anora will not support you if you did not talk to her at all if you told her that you support Alistair and if you said that Logaine must pay for his crimes.

After the fight with Login, you have to decide what to do with it. If you spare it, the Alistair will leave your group. If you tightened him in the course of your personal quest and persuaded him to the board together with the anory before the meeting, then he will become the king of Ferlanden. If you have not tightened it or did not offer him the marriage on the anteau, it will disappear in an unknown direction and you will no longer hear about it before the epiloga. As an alternative - without your intervention can execute it to destroy the potential challenger on the throne.

If you decide to execute LOGEYN, you can do it yourself or yielding this right to Aleraver. If you expected to marry Aister on the anteor or marry her yourself, then keep in mind - she will not marry the one who personally killed her father, so if you decide to give it to Alistair, then kill Logyin themselves and on the contrary. Alister may in turn refuse to marry the antere if she betrayed you and supported Logain during the meeting.

After the death of Logyin, you have to make the final choice who will be the ruler of Ferlden. Alista will remain in your group in any case - as a future king or just a gray guard. If you decide to make it king, then Earl Eamon will offer the anteau to swear to him in loyalty and refuse further claims to the crown for himself and for possible descendants. Anora will resolutely refuse, after which it will be placed under the arrest. (It is interesting to her remark alistaer that, they will change in some places, she would do it much harder with him.) You will not be able to persuade Aner and Alistair to get married if they no longer persuade them to do it before the meeting.

If the GG is noble, then she can become a queen and edit along with Alistair, if with the question "Who will rule the Felden?" Answer it will be an alistaire with its help. This can be done even if the GG did not in love with an alistar, but it has a good belief and his friendly attitude towards it is high enough. However, if an alistair will be released on a duel with the Login, then the dialogue leading to the engagement may not appear, so it is better if anyone else will fight with the Login. (It does not matter, kill him after a duel itself of the GG or Alistair.)

If the GG consisted in connection with Alistair and is not a nobleman, he can break the relationship with it or not, depending on whether you have tightened it during his personal quest, and from her answers in a conversation after the meeting. (For details, see the article "Comraders".)

At this, this quest ends and now you have the last part of the game - the final battle.

Navalny Quests

In the shopping district in Dencherime not far from the Games you are called Surbish Landry. He wishes revenge for your betrayal in the battle of Ostagar. If you are able to convince him that the gray guards are innocent (or contrace him), he will leave the world. If not - he will cause you to a duel. Then you need to go to the alley for a tavern "bustled nobleman" and defeat it in a fight.

In order for this quest to appear in your journal, you need to collect three notes about the mysterious "liberated". You can get one from a frightened adventurer in the tavern in Ozammar. One can be removed from an adventure crawler corpse at the second level of elven ruins in the Bnessilian forest. The corpse lies in a large hall with archers-skeletons, which is stupid by traps. The last entry is on an adventure seeker corpse at the first level of the destroyed temple.

After you collect all three records and get a quest in the journal, you need to go to dirty shorn in deserim. Lead to the closed door of one of the houses, tell me that you will not leave and mention the gakscing. After you enter inside, after a short conversation, Gakskang attacks you.

This battle is considered one of the most difficult in the game. Gakskang is kept in two forms - rhennanta and witchful horror - respectively, in one he causes great damage in the near battle, and in the second - the various spells. Equipment with greater resistance spells can be very useful in this case. Cone cold works well on both forms.

After the battle, besides other pleasant trifles you will get a beautiful one-handed sword dissection blade with three slots. Sometimes you can also get one of the best shields in the game - wall shadow. (It falls very rarely and almost always - at the highest level of complexity.)

Note: Fans of the game Baldurs Gate surely noticed the hint of one of the most powerful opponents of the second game of Sagi - Demi Lich Kangax.

In the southwestern part of the first level of an abandoned temple, you will find ancient encrypted texts. Take their sister Justin, which stands at the church building, and it recognizes records about the last days of the Murfert - her husband Andrasthe, and will be happy to pay you about 7 gold for the possibility of their decoding.

Talk to the Kuznets Wade, who dreams of creating armor from exotic materials - for example, skins of drakes (young males of the dragon) so that this quest appears in your journal. If you do not do this, the quest will appear after you receive the first drill skins.

When stripping the second level of the abandoned temple, you must find 6 drains. Be careful and inspect every corner - some of them are sitting in ambush and attack only if you go to a certain point in the room / cave, and if you, deciding that there is nothing interesting, turn back, they will not appear. From these skins, Kuznets Wade can make you two sets of armor - first ordinary and then improved. Note: Some sources claim that in the game you can meet other drains in addition to those in the temple (for example, in random meetings on the world map) - but this never happened in my games.

If you kill the highest dragon on the top of the mountain after the passage through the destroyed temple, then Wade will make you armor to choose from it - medium, heavy or massive armor. If you previously paid him for the armor from the skin of a young dragon at least once, although he agreed to make them for you for free, then you will receive improved armor from him from the dragon skins. Wade reuses these armor only if he has already done for you at least one set of armor from the skins of young dragons.

Note: After Wade makes all three sets of armor for you, you will not be able to enjoy the services of his shop, so if you wish to buy something from her goods - do it until the quest is completed.

This quest you will get when you find in the dungeon of the Palace Earla Hou, where you will go on the plot quest "Save the Queen", Temmer named Irminrik. The poor fellow is not in yourself, so you will have to take a ring from him and transfer it to his sister, Bann Alfistan, in the tavern "Frontalist nobleman."

You can kill irminrik, but in this case you will not get a reward from Alphistan. This quest can also affect how the voting will end at the lands meeting - although it is not an indispensable condition for his success.

You will receive this task if you are free from the torture chamber in the palace of Earl denerima Ovwina, the son of the Buna Sigarka. Talk to a bath cigard in the tavern "Frontalist nobleman" to complete this quest.

This quest can also affect how the voting will end at the lands meeting - although it is not an indispensable condition for his success. If you ask the award for the act (40 gold) instead of abandoning it, it will not affect the voice of the Bunan of Sigark.

If you have taken a decorated casket from the Cabinet of Irving in the Tower of Mages, then it should be attributed to the southern part of the shopping area, to a blinder, where the shopping "Wonders of the Tedas" is located. Touch the door and give the casket. Clarifications do not require, since you still do not get them.

This quest appears in you after you find the corpse of Freden's sulfur on an abandoned street. Go to the "Abandoned Building" location that appeared on you on the map and the Malefiki and their bodyguards. The quest will be considered completed after the death of the leader of blood magicians.

Be careful - there are many traps in this building.

This quest will give you gray Otto. As a temple, he feels the presence of an angry force somewhere in the elffin, but not sure where exactly. To help him, examine the terrain around. The wasting beggar will mention something strange, which is happening in the building of the shelter, and on the ground at the very shelter you will find blood stains and the corpse of the dog. Tell me from Serve Otto about this, and he will decide to examine the shelter personally - with your help.

Go to the shelter building. Through through several Mabari and Ghosts, you will meet with a demon. After a short battle, the daemon will disappear, and Sveto will declare that this is not the end - he still feels the presence of evil. Go further, picking up on the way from ghosts and shadows. In the last room you will meet the same Demon - which will be stronger for this time. You will have to defeat it twice - and for the second time he will cause other demons to his profile. Serf Otto, alas, falls after the first battle. Save him life is no possibility.

After you finally defeat the demon, your quest will be completed.


Services interested persons

These quests can be obtained from Barmen in the tavern "Frontalist nobleman", if you ask him, whether there is no one for you too legitimate work. Remuneration You will receive from a report about the deed.

You need to somehow get rid of three corpses, which appeared as a result of not too correct actions of subordinates D. The first corpse you can pick up next to the building of the church in Denerime, the second - in one of the rooms "Pearls", and the third - in the South Warehouse parts of the shopping area. All three (or each alternately - as you please) - you need to lose the well at the church building.

Find 12 love letters. Unlike other quests that ask you to find some definite number of items, letters in the game 12, so you should find them all.

Location of letters:

1. In the chest near Varatorna in the camp of the elves of the Doli.
2. In the chest on the first floor, the ruins in the Bnessilian forest, to the left of the entrance, behind the fake brick wall.
3. In the box inside the mill in Redcliffe.
4. In the chest in the basement of the castle Redcliffe.
5. In the chest in the tavern "spoiled princess" at Lake Calenkhad.
6. In the chest on the second floor of the magician tower.
7. In the chest in the house in the village of Refuge.
8. In the chest in the Laugh of Jarvia in Ozammar.
9. In the chest in one of the rooms in the palace in Ozammar.
10. In the chest in the shop Wade in Denerime.
11. In the chest in one of the "Pearls" rooms in deserim.
12. In the chest in one of the rooms of the Palace of Earl Eamon in Dencherime. (This is an unlocked chest, so you can take a letter from there, not even being a robber.)

Go to Western Bresilian Forest and release the signal boom. To do this, your GG should be armed with onions. After that, an ambush from denerism mercenaries will be painted on you - deal with them and go back to the report.

Take the bartender of the "bored nobleman" of 15 pieces of a poisonous extract (if you can't find it, remember that it sells Varatory in the camp of the Dolites) in an unlimited number.

Take the bartender of the "branched nobleman" 10 pieces of pomegranate (gems, not bombs). Unfortunately, it is easy to buy their desired quantity - you need to collect grenades throughout the game. If you have already sold them all, try to bypass merchants and bother the stones back.

K wishes you to put a remuneration to his "employees" in a few caches. Canes are:

1. Not far from the house of Dvina in Redcliffe;
2. in the frosty mountains near the Arena;
3. In the tavern "spoiled princess" at Lake Calenhad;
4. On the central square in the shopping district of Derulent.

Sometimes (although as a result of the bug - it is not always) you will be offered a choice: disarming the caches and not to invest in them, and thus substitute for in the eyes of his subordinates. If you do it, no quest will give you anymore.

D convinced that his subordinates arrange a conspiracy against him and you need to remove three witnesses from the road, which allegedly immediately give testimony against him. Witnesses are: Lake Calenkhad, in the Frosty Mountains, in the shop "Tedas's Dicks" in deserim.

The last quest breaks a bit depending on whether you betrayed when it was fulfilled by the "Secret Reward" task and did you fulfill the task D "Polysevideli".

If you have not fulfilled the quest on false witnesses and did not betray, then you will receive the quest "Capture of power", in which it announces that thanks to Paranoa D he decided to get rid of his assistant, and nothing else remains anything else, how to resist the blow and get rid of D first.

You should be given a signal (wink by a special way) to three allies to a small-scale merchant Goro, the sister of theohild at the building of the Church and the assured - the owner of the shop "Dicks of the Tedas". After that, talk to the guard, who is not far from the city gate.

At the next time you travel on the map of denerime, you will pull out on Lieutenant D with assistants who decided to punish you for betrayal. After the fight, select Paper Lieutenant Body indicating the location of the secret shelter D. on the map of Dencherima, a new location will appear - go there and disperse from D and his associates.

If you have completed the Quest "Polysevideli" (and no matter exactly how you finished the quest "Secret Remuneration"), d asks you to help you get rid of K, who, as he suspects, is going to take his place. When traveling on the deserim card, you will pull out on Lieutenant to the assistants. After the battle, select Paper Lieutenant Body indicating the location of the secret shelter K. On the denerime map, a new location will appear - go there and disperse from to and its colleagues.


Wave of crimes

These quests give you a remarkable personality by the name of the Cerdry Prone. It will appear in the shopping area near the house Golden only if your GH has at least one point or in the ability to hide, either in theft. If you have at least one point in theft, you can get all the quests of the Coldri, even if your GG is not a robber. The ability to hide without theft will give you only one of two lines of his quests - "robby". For the flooring you will have to pay the Coldri every time - but the final revenue will always exceed your costs.

Task number 1.

The charge value is 1 gold. Rob the chest in the room of Lady Sofia in the tavern "Frontalist nobleman." To do this, you do not even need to hide - the bodyguard is bored in the corridor, there is no business before you - you can safely go to the room and rip the chest. This is the only task of the Coldri, which you can perform before it is received - if you have already robbed Sofia's chest, tell me about this Coldry - and it will return to you.

Task number 2.

The cost of the flooring is 4 gold. Ross the treasures with the treasures of Earla Hou, which are located in a warehouse in a shopping area, not far from the wonders of the Tedasa - at the end of this impressive. This quest includes a battle, as it is imperceptible to steal silver ingots from the chests, the guards of the Hou in a warehouse will immediately notice you.

Task number 3.

The cost of the flooring is 10 gold. You must rob the treasury Buna Forerela. Go to the new location appeared on you on the map. If you always prefer to kill everything that moves (and what is not moving too), then just march all the detachment to the quest mark on the map. You seemed suspicious that there was not a soul around? It seemed correctly. As soon as you open the chest, the guards will appear - the set of Coldry turned out to be a trap. Now you need to break back to the exit.

If you still prefer to "keep the brand" and imperceptibly slipping by your thirsty guards for you - a matter of honor, it is also quite possible to do. Leave all members of the squad except your robber where you entered the palace. Send a robber to the right place. When the guard appears around, simply switch to one of the members of your group at the entrance and calmly go out of the palace. In both cases, the Svdri pads will be extremely upset that his pressing turned out to be false and honestly returns to you, promising that he will achieve for you in the future something really worthwhile.

Task number 4.

In order to get this task, you need to finish the plot quest "Land Meeting". Svdri's pads will send you there by where you were last time, behind the sacred relics of the church - tears andrast. Since his past tip turned out to be an ambush, this time he will give you information for free. You should go practically at the same place as before, finding a secret move near the room with an empty chest and go a little further, where there is a real treasury.

This time, the corridors are not only a sishman sickens, but there are also many traps on the floor, so be careful. You can act on the same principle as last time - just break through the right place with the fight or imperceptibly slipping one robber. After that, you can give the tears of Andrasthe Church (personally or through the Coldry Podon) or leave them yourself.

Note: If you overhear the conversations of the guards in the palace, it will definitively convince you that the Cordry Proser was not to blame for the ambush previously.

Task number 1.

The price of the flooring is 50 silver coins. Steps a bag with precious stones at the maid in green. It will appear at trading trays after receiving the quest.

Task number 2.

The price of the flooring is 1 gold. Steep the sword from sulfur Nancy, which is located in the shop "Tedas's Dicks". You can steal the sword, not only just pulling it from her pocket, but also using other skills - for example, the belief or knowledge of herbs. To apply them, you need to talk to her and convince her that you are a merchant (then she will remove the armor and weapons to try out your goods) or that she is sick and needs help - then she can dispel for inspection and you can not only pick up the sword, But also sell her medicines for a couple of gold.

Task number 3.

Price of flooring - 3 gold. You probably have already noticed in the shopping rows two chests that cannot be discovered without a key. Performing this task just give you the desired key. It is in the pocket of a certain Tilver, who walks in the northern part of denerime, accompanied by two guards. You can use the skill to hide and steal the key imperceptibly or talk with Tilver and steal the key in the conversation process (for this you need a high belief). You can distract the guards with the help of the boy-messenger standing nearby, if you pay him a few silver coins - in this case you will have the best chance to dry up Tilweru.

Task number 4.

The price of the flooring is 6 gold. Decorate the Crown of Logain at Seneshal, which is located in the tavern "Frontalist nobleman." If the guards notice you at the entrance, you can apply a threat and will leave, and you can pick up the crown at the Senezhal. You can also ask for help from waitresses and either send guards a large amount of drinking (so that they fall asleep) or poison their drinks (if you have sufficient knowledge of poisons). Alternatively, if you are noticeable, you can just kill everyone and pick up the crown from the Saneshal corpse.


Testing Voronov

These quests will be available only after your meeting with Zevran. You left him alive or not, no value.

Talk with a certain master Ignacio from shopping rows and he will assure you that at the moment does not need your services. However, after a while, a messenger boy will bring you a note with an invitation to a meeting with the master of Ignacio in the tavern "Frontalist nobleman." There Ignacio will reveal himself as a representative of the Organization "Antivan Ravens".

You do not need to agree on his proposal. If you refuse, Ignacio will delete and will no longer appear. You can and kill it if you want. However, the fulfillment of quests of Voronov will help you in a story quest "Meeting of Lands" when voting - although it is not a prerequisite for its success.

Task number 1.

Read the leaflet on the wall at the gate to the elvenge about a certain organization that supports gray guards, and go to the "Pearl". Lead to the locked door and as a password answer "Griffons will explode again." After that, talk to the Mercenaries of Logaine and override them. If you have already killed them before getting a job, just tell Ignacio about it - and you still get a reward.

Task number 2.

Go to the world's new location that appears on you on the world map and overload all Merchants-Kunari from Kadan-Fe.

Task number 3.

Go to the Royal Palace in Ozammar and kill the Ambassador Gainley. If you accepted the side of Belen, then the rooms you need will be available to you immediately after the audience with Belen, if you took the side of Harramont - you will have to wait for his coronation. The ambassador clearly awaits attacks, since it will be numerous bodyguards.

Task number 4.

Go to the place of meeting with people Earla Hou, who stole the son of one high-ranking face to transfer them to the redemption and get a boy back. The redemption will turn the battle between you and the people of Hou, and after you you will not find any traces of the alleged hostage. When you return to Ignacio, he will assure you that everything went, as was conceived - you were a distracting maneuver, and the boy was saved and delivered to the Father, which is very grateful to you.

After that, Ignacio will be removed, and you will get access to the "special item" of the merchant named Cesar. You can kill Ignacio if you want - but in this case, Cesar as a trader from now on will be unavailable to you.


Tasks Sergeant Kylona

Sergeant Kylin is not far from Vaid's shop. If you ask if it does not need your help, he will gladly take your offer.

The first task is to go to the local Bridal "Pearl" and calm down - preferably, without bloodshed - the swelling mercenaries from the White Falcons group. If you have a conviction, you can easily persuade Buyanov to delete (or contradict them). If your conversational skills leave to desire the best, then you will have to fight with them - after you strengthen them, they will give up and you can let go of them or finish them.

If white falcons remained alive, then when moving from the pearl, you will meet Sergeant Kylona, \u200b\u200bwho will be very pleased with you. But you will not have time to finish the conversation, as a group of angry mercenaries from white falcons attacks you. After the battle, you can take a very good ax with two slots "AD" from the leader's corpse.

If you killed the falcons in the "pearl", then the meeting on the map of Derunerim will not happen, and the sergeant will be very dissatisfied with you.

The second task of the sergeant is almost the same as the first - to go to the tavern "Frontalist nobleman" and calm the swirl of mercenary mercenaries - this time from the group "Bagger Padls". This time it does not matter if you kill them or convince you to go peacefully. As an option, you can talk to them and decide that they have the right to stay in the tavern, but in this case you will not receive a monetary award from sergeant.



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